The scenario was inspired by the American raid at Frenchman's Creek in November of 1812. Their goal was to seize and hold a shore battery and to demolish a bridge over which British reinforcements were expected. Peter commanded the Americans while Hector (or see my header picture) commanded the British defence. As British player, his clever plan as explained to me was to have his troops out shoot and out melee the Americans while rolling low and bringing on his reinforcements as early as possible. Unfortunately, making this plan wore him out and he slept through the battle until the tardily approaching Indians woke him and, after looking around to see how things were going, (just the opposite of his plan) wandered off in disgust leaving me to pick up the pieces.
The York Volunteers, unable to hold the recaptured redoubt by themselves, cover the retreat of the British Regulars.
The Tardy but ferocious Grenadiers of the 41st recapture the badly damaged bridge.
Too little. Too late.
Too little. Too late.
This was the first outing for the revised MacDuff and over all I was well pleased. There was one main glitch, while cleaning up the draft I had accidently deleted the evade option and had removed the ability to fire and move for reasons that I can't remember. I restored both these things as the game went on. I also had trouble finding some of the rules and found the engaged penalty not quite steep enough. These things have all been addressed and a new draft uploaded.
2 other comments on the rules and game:
Something lost and something gained. As we played, I couldn't help but think back to the days when we checked for company officer casualties, and took company officer personalities into account when taking control checks, used variable moves, a number of fire and move options and all sorts of other things and lots of fixed ways of doing minor things. The days when it was hard to finish a game in the time available. In some ways I miss some of those things but on the whole I prefer the clearer, simpler game which allowed more focus on the plan and allowed us to finish. I'm still not sure about Oberhilse and Faraway's next campaign but MacDuff will remain the rules of choice for my War of 1812 games.
Washers work. This was my first chance to try the single figures on the canvas table covering. The washers worked great as did the Scruby figures on 15x22mm bases. The S&S figures on smaller single bases were a bit awkward due to their weight and off balance poses, (each weighs 1 ounce while the Scrubies are a little less than an ounce and are balanced.).
Over all this level of game worked well with single figures. I'll leave the washers for now but future Scrubies and homecasts will be mounted on 15mm wide flexible steel oval-ish bases and mounted on single company trays, 3 companies to a battalion giving a battalion frontage of under 8 inches, equal to musket range.
Well, that wraps up a good day.