Ivan, my first born. The first figure that I sculpted and cast from scratch. I only painted one since the 54mm Crimean project went on hold but it would be easy if dangerous to spit out 3 dozen.
One problem of course is that HG Wells and most boys of the day used what they had and didn't bother worrying about things like which ACW figures could be converted to Russo-Turkish War Russians or whether or not Guards in Bearskins and tunics should be seen fighting enemies in Khaki or Crimean Era Russians whereas I'm still fighting decades of conditioning that games should at least have historical uniforms and plausible opponents. It didn't take long, especially after I once again started to browse Dorset's seductive lists, for this expanding idea of resurrecting 54mm armies to start duplicating campaigns I have in mind for my 40mm Faraway and Oberhilse armies. It never takes long to remind myself why I downsized but it seems that I do need reminding now and then. After all, I didn't stop because I couldn't get what I want or that I stopped wanting it, I merely recognized that I couldn't do everything and that slightly smaller fit my space better.
So, I have decided to clamp down on the sudden revival of the idea of adding a few hundred 54mm Toy Soldier armies, have reaffirmed my intention to refurbish existing figures and add as few new ones as possible to make a small Red vs Blue set up. To avoid serious thought about Crimean, Russo-Turkish, Plains War US or Boer War 54mm armies right now, I will stick to Red vs Blue using largely if not entirely British forces for both sides. (for now...)
Red vs Blue Hearts of Tin game, November 2011.
Cavalry units will be 2 figures, infantry 4. I would prefer 3 and 6 but while they just fit, it is too crowded especially if there is any terrain, and there is no room for an attached commander.
Red's Army will consist of: General with escort
Guards Brigade with Brigadier and 3 units (4 figures each): Grenadier, Coldstream and Scots Guards
Highland Brigade with Brigadier and 3 units, Black Watch, Gordon's and either Argyle's or Ross-shire's
Fusilier Brigade with Brigadier and 3 units, Royal, Scots and Welch Fusiliers (well I have extra Guardsmen which will be close enough for this even if the Bearskins aren't quite right)
Heavy Brigade: Brigadier and 2 units, Scots Greys and an as yet to be determined Dragoon or Life Guard Squadron. (These are all bare castings at the moment, waiting for conversion.)
Light Brigade: Brigadier and 2 units. To be determined. possibly 16th Lancers and NWMP
2 guns. The crews will be problematic to make it fit the red theme. The NWMP manned one gun in the
Riel Rebellion and that may be of use, the other may be manned by gunners in blue or by Guards.
Blue's Army will consist of a similar force but with:
Volunteer Brigade (composition and uniforms tbd possible grey )
Rifle Brigade (only 2 units so far, 3rd tbd)
Royal Horse Artillery gun
Royal Foot Artillery gun
In the mean time, I have become increasingly unsure how often I will be able to play upstairs so I have decided to back down from my decision to try to keep card table and full table armies separate and will try a small 40mm Faraway and Oberhilse card table game this weekend before they fade from my mind.
40 mm figures trying out the first grid prototype in March 2011