Word has reached the Black Fox that the Red Queen's troops are on the move again and that this time, they are leaving the coast with plans to pass through the hills to the interior to build a series of posts to control trade and establish territorial claims. Gathering up the Brethren, the Fox leads a force to block the passes to give his allies time to gather. Lacking mobile artillery, they load a ships cannon into an old wagon, hitch oxen to an old field gun, and set out for the hills.
The game was set up with 6 figure units in anticipation of an old fashioned MacDuff style game but it didn't take long for the question to be answered, "which rules are these?". Thinking of all the things that made MacDuff what it was, the card sequencing, the control chart, the variable length moves, the figure to figure combat, the rallying of hits, the automatic removal of 1/2 strength units, none of these are here. On the other hand, many aspects of the original Morschauser Meets MacDuff rules are here. Despite the setting, the single figures and the small units, this is a Hearts of Tin game.
So be it.