EXERT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

Thursday, January 9, 2014

Memoir tanks revisited

Today Ron and I got in 2 more games of Memoir, Yanks in Tunisia.  The scenario was Crossroads,  a meeting engagement from Programmed Scenarios. This time we doubled all of the units which allowed us more tanks. The first game was over quickly thanks partly to the Yanks arriving en mass while the Germans dribbled on in penny packets. However, in a situation where the armor varied from Honeys and PzrIIs to Tigers,  the latest armour/AT rules didn't work so well and seemed to encourage some odd tactics.
Game 1: American Armoured Infantry debus to support the Stuart against the PzrIIs. 

For the 2nd game we reverted to the previous method which was that light tanks could only take 2 hits but move 4 while heavies could take 4 hits but only move 2. Light guns only get 2 dice and heavy guns get 4. This time however we didn't bother with adjusting ranges since the way the rules work any tank that can shoot can usually move and the range distances almost never mattered.  In practice this simpler version,  inspired by the original Tiger rule, delivered a better feel. The Tigers were awesome,  the light tanks were ok against other light tanks but against heavier tanks their only real chance was to use their fast speed to swarm it and close assault hoping to get additional breakthrough attacks and/or block retreats causing additional retreats.

For interest sake, the armour heavy German force had 2 Tigers rated heavy/heavy, 4 PzrIV rated medium/medium and 2 PzrII rated light/light. The armoured portion of the American force had 2 Shermans, medium/medium, 2 Lees rated medium armour light gun (the 37mm), a Stuart rated light/light and a Tank Destroyer light armour, heavy gun. By the end of the game I had lost every tank and 2 infantry while only getting 4 of his tanks and even that was partly due to my infantry and their bazookas.  Neither of us got all of our troops on table. 

It was actually a closer game than it sounds though and was a great deal of fun.

Game 2. Blitzed by Panzers.




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