The plan was to finish the boats and to that end I cast up a Zinnbrigade seated limber rider and grabbed a spare sailor to promote to cox'n. However, the bit where I stitch him up is going to have to wait.
|With their bases cut down, 8 infantry can squeeze into the bosr.|
The deadline to submit my game for Huzzah is rapidly approaching and I have been getting increasingly aware that I've been dragging my feet on registering my game. I just haven't been sure why. Eventually I decided the problem wasn't really the scenario, it was me. It just didn't feel "different" enough to please me. Despite my efforts to dress it up, hidden defenders, delayed deployment for the flanking columns, personal objectives, guiding victoty conditions etc, its just a dressed up version of line 'em up and go get 'em.
I decided to go back to a variation on an old favorite, the CS Grant Wagon Train scenario which always provides a fun game, especially in a convention setting since players are essentially on their own in a confused situation but with clear objectives to be taken or protected. Since I had an overwhelming urge to call the game "Drums Along the Mohawk" I am adapting the scenario to involve several groups of settlers fleeing to the safety of Fort MacDuff while parties of Loyalists and Indians emerge from the woods to try to cut them off.
Now, I just need to put together a presentable wagon train out of the bits and bobs I cobble together for home use. I'll slip a game of something in there somewhere this weekend but fixing up the wagon train is now top priority. I would particularly like more 2 wheeled carts. Prince August limbers are my starting point there.
|How long to whip this lot into shape?|