Well, one never quite knows what to expect. Last Sunday, a few hours after playing the first game of a 3 part miniseries using the new Elastolins, I was struck down by a nasty flu bug or similar. By Wednesday I managed to scribble a quick game report (click here to see the report or go to the Gathering of Hosts blog) but that's been it for hobby stuff for the week.
Today I finally felt up to playing something small, simple and seated. Seemed like a good time to break out my old card table set up and some little figures as well as being an appropriate time to give One Hour Wargames another try. But which period?
It has been on my mind that after investing time and money in my 'game in a box' 1/72 modern (well they were contemporary when first produced) troops two years ago, they haven't been out since. Fair enough, I've never tried the OHW WWII rules and these lads are just barely post WWII. Just the thing for today. I decided to start one of Thomas' suggested mini-campaigns. I rolled Scenario 6, selected 2 armies and then tried to figure out the best way to fit the game onto my 36"x30" board. The simplest way would have been to fudge the 6" so I decided to mark off an area of 27"x 27" ( or 9x9 3" squares) and reduce all measurements by 3/4. This gave me a border around the edge to hold off table troops and gaming paraphernalia. I made a quick measuring stick marked with ranges and movement since my brain was still too fuzzy to calculate such things on the fly.
I rolled up 2 armies and, after consulting the curiously jumbled boxes, determined that the Green, or Lilliputian, Army would defend. This army once had a slightly different name but I was having trouble remembering it and since the infantry are largely CtoA copies of the old Britain's Lilliput version of the Herald Khaki infantry I decided that it will work fine. The meant that I would attack with my Roscian or Khaki Army.
Lower die rolls all around would have helped prolong the game but that's dice for you. Having to defend with modern troops in the open, the only real hope for the Green army was the support of their deadly mortar platoon which came into action on Turn 2 and played a roll in all 3 destroyed Khaki units. At least, not including the initial battleplan, there were actually 2 points in the game when I had to make a decision about moving or shooting. Once for each side. The rest of the game was win the firefight or die. If I should replay the game I'll probably let the blocking force infantry entrench.
The temptation is strong to add some terrain, switch rules, then play it again. Maybe tomorrow.
EXERT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)
"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."
-Don Featherstone 1918 - 2013
Saturday, April 9, 2016
Born and raised in the suburbs of Montreal, 5 years in the Black Watch of Canada Cadets, 5 years at the Collège militaire royal de Saint-Jean followed by 4 in the navy. 25 years with CPC in IT simultaneous with 23 years running a boarding kennel. Inherited my love of toy soldiers from my mother's father. Married with a Whippet, 10 Italian Greyhounds and 3 cats. Prematurely retired and enjoying leisure to game, maintaining our 160 yr old farmhouse and just living.