|The "Face an Angle or Edge" option.|
|The "Face an Edge only option".|
I didn't pursue the "face two directions" options because the possibilities depend on the basing used whereas I wish the rules to work the same way regardless of how the units are based.
So, the next step will involve laying out options for moving along the diagonal considering that a unit in line will have to pass through one or both of the intervening adjacent orthagonal squares to reach the diagonally adjacent one and rules regarding splitting fire.
Hopefully some sort of game will result tomorrow.