tag:blogger.com,1999:blog-2839601747923375105.post1221449627107311836..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: Unstable bridge infrastructure.Ross Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2839601747923375105.post-32039175452771293272013-07-13T14:38:17.262-03:002013-07-13T14:38:17.262-03:00Bob, it is remarkable how often the game system pr...Bob, it is remarkable how often the game system provides a tight finish and how well they balance player control and the denial of the same. It is not surprising that they convert well to the table top, I've heard that they began that way. <br /><br />I like to think of what we do as 'adapting' the rules rather than tinkering :).......<br />-RossRoss Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-25266918752943084022013-07-13T12:19:05.782-03:002013-07-13T12:19:05.782-03:00Ross Mac,
It sounds like a very interesting battl...Ross Mac,<br /><br />It sounds like a very interesting battle was had by both sides, and the results of the action were not a forgone conclusion at any point.<br /><br />The Memoir '44 rules do convert to use with miniatures so well, just like Richard Borg's other rules, and it would be very easy to give up on trying to produce my own WWII rules and to use them 'as is' ... But I suspect that I might find it difficult NOT to tinker with them!<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-52755787745268990332013-07-13T09:32:50.486-03:002013-07-13T09:32:50.486-03:00Its probably a lot easier for 2 player games.
In...Its probably a lot easier for 2 player games. <br /><br />In this case, the attacker chooses 1 or 2 road entrances and enters starting turn 1. We always allow the player to draw his initial hand before making his deployment. I don't think any of my units got as far as the right flank, this was cramping my style a little towards the end and Ron's more or less forced concentration in the centre certainly hampered him, he might have been better off positioning artillery to the left and right but they might also have been more vulnerable. <br /><br />What makes it workable is the "on the move" feature of the newer cards so that even if there are no units eligible to battle, some units in other sectors can still move to better positions. The "on the move" is also crucial for bringing up reinforcements across a board that is nearly double the prescribed number of hexes.<br /><br />For Battlecry/C&C we decided to borrow part of the concept and if (and only if) a player has no units in any of the sectors specified on a card then he may use that card as an "on the move" card for another sector instead, that is, units may move but not battle.<br /><br />All of whoch was worked out by trial and error. We've been playing the same darned scenarios for up to 30 years now with a dozen different rule sets so we've had some practice at adapting. The mystery is why we are not yet bored with them but the games rarely fall into patterns and perhaps the shifts in periods and rules help.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-60524194454546976932013-07-13T08:38:54.198-03:002013-07-13T08:38:54.198-03:00Sounds like a good time was had by all. We got a M...Sounds like a good time was had by all. We got a Memoir '44 game in ourselves the day before yesterday. I'm intrigued by how well you manage to get the Grant scenario to fit so seamingly with the system. <br /><br />I generally find myself having to elongate deployments a little to ensure there are troops in all three sections. Conrad Kinchhttps://www.blogger.com/profile/15683395740934527502noreply@blogger.com