tag:blogger.com,1999:blog-2839601747923375105.post4177990539112030978..comments2024-03-18T18:00:35.807-03:00Comments on Battle Game of the Month: Tracking HeffalumpsRoss Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2839601747923375105.post-33065691115951473732012-06-05T23:42:39.668-03:002012-06-05T23:42:39.668-03:00Jeff, I hear you. My inspiration comes from slight...Jeff, I hear you. My inspiration comes from slightly larger actions. Small compared to European battles but not 20 men on a jungle path. I like to get variety primarily by mixing small games with particular objectives, like the wagon train and larger ones like a river crossing but still with the same basic rules even if one game has small detachments and the other larger battalions. Still, having different levels of game is why I am leaving Hearts of Tin for bigger battles with small figures. <br /><br />The new set is essentially a rewrite of MacDuff to play the kind of games that I have always used MacDuff for. Its just that enough has changed from the original that I am uncomfortable keeping the name.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-67175803493261771222012-06-05T22:11:34.315-03:002012-06-05T22:11:34.315-03:00Ross, while I know that both large battles and ski...Ross, while I know that both large battles and skirmishes were and can be fought periods, for me there is a marked difference in how I wish to approach the Horse & Musket and Colonial periods.<br /><br />For me at least, the "romance" of the two periods is different. For the H&M period (and I'm firmly in the 18th century here), I want units of figures. <br /><br />But for the Colonial figures, I want skirmish gaming. Yes, I know that there were large battles but I read too much Kipling as a lad and a small number of men fighting desperately against the odds is the way I think of Colonial gaming.<br /><br />And I WANT the rules (and general approach) to be different for the two different periods. I want the style of play to be different. <br /><br />To my mind they should each be a bit of a relief to each other. I don't want every game to be "the same". Sometimes I want linear warfare and sometimes I want individual figures in a volatile skirmish situation. Each style of play provides a brief vacation from the other . . . and keeps both "fresh" for me.<br /><br />So ask yourself if you really want to "merge" all of your rules? Do you want them the same? Or would you too like to have them different.<br /><br /><br />-- JeffBluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.com