tag:blogger.com,1999:blog-2839601747923375105.post7809634053832212563..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: Bits and Bobs Part 2 - What the play testing revealedRoss Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2839601747923375105.post-26716039509965832942012-03-02T22:25:56.030-04:002012-03-02T22:25:56.030-04:00No problem, to be honest, I'm quite happy with...No problem, to be honest, I'm quite happy with the current state of HofT and for once, don't really want any fresh inspiration to muck it up! Just a tweak to eliminate a very minor side effect. <br /><br />Thanks for the edit catch. Offending line has been ferreted out and removed.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-29053628456446180852012-03-02T16:30:28.896-04:002012-03-02T16:30:28.896-04:00Ross,
Okey-dokey on gathering inspiration from La...Ross,<br /><br />Okey-dokey on gathering inspiration from LaSalle. Sorry, I did not mean to imply "stealing" Sam's idea. I was thinking you might look at them to see if they gave you an AHA! moment. Nevermind. :-)<br /><br />I agree with the story line approach. I personally like not having phases at all, just allowing units to do one or two actions from a list. And allow a unit to fully complete its actions and all resulting reactions before moving on to the next unit. Much better.<br /><br />One lingering error in Hearts of Tin. In the Eligibility to Shoot paragraph, the second to last sentence should be removed. Right?<br /><br />Looking forward to the next draft.<br /><br />JimJim Wrighthttps://www.blogger.com/profile/11549600020726569568noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-80465603266636009322012-03-02T07:31:29.837-04:002012-03-02T07:31:29.837-04:00Jeff, heavy news indeed. My thoughts and wishes ar...Jeff, heavy news indeed. My thoughts and wishes are with you. You just keep those comments coming You hear?Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-31883364152414480282012-03-02T07:29:30.991-04:002012-03-02T07:29:30.991-04:00Hi Jim, Sam has a fine reputation for crafting rul...Hi Jim, Sam has a fine reputation for crafting rules. Oddly, while I don\t mind drawing some vague inspiration from pioneers in the hobby, I draw a no doubt artificial line at setting out to steal concepts from current work, even after paying the cost. Not to mention that it does away with the most fun part of the process: the search! <br /><br />Apart from that, I have used delayed interactions in the past but they aren't to my taste. I find they may work but for me they tend to interfere with the story line. That's why I long ago started dropping separate phases for shooting, melee, morale etc. in favour of these happening throughout the turn, Its more awkward but I like the feel.<br /><br />I do appreciate your suggestions though.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-70994534518863675182012-03-02T01:53:34.318-04:002012-03-02T01:53:34.318-04:00Ross,
Regarding reactions of units to enemy actio...Ross,<br /><br />Regarding reactions of units to enemy actions, may I suggest you go to the "Honour" and purchase a copy of "LaSalle." The PDF costs $16.00 USD. It has a very interesting way of dealing with reacting to enemy actions. Reactions to your actions are the first thing in my turn. I was skeptical at first, but after playing a while I find it works quite well.<br /><br />For example, it is your turn and my infantry haven't formed square even though your cavalry is close by. Your cavalry charges my unit of infantry in line and makes contact. That's part of your movement, basically the last step of your turn, other than an administrative step. It is now my turn. The first thing I do is the reaction step. I try to change formation to form a square. It either works or not. If it works the square is very likely to see off the cavalry. If it does not work, the cavalry is likely to ride down the infantry, but the infantry has a fair chance to hold. Its all in the dice.<br /><br />Think of formation changes in the reaction step as hasty formation changes. You can always change formation in you movement step before moving. <br /><br />Reactions include about face, change of formation, countercharge by cavalry, fall back, and firing. This is the only part of the whole turn when firing happens, muskets and artillery. Everything except firing requires you to pass a discipline test based on the unit's discipline rating. <br /><br />I am sure the LaSalle rules will give you some ideas. Just what you need, right?<br /><br />http://www.sammustafa.com/honour/<br /><br />Just a thought,<br /><br />JimJim Wrighthttps://www.blogger.com/profile/11549600020726569568noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-18254946315106666052012-03-02T00:51:01.816-04:002012-03-02T00:51:01.816-04:00Ross, I think that I often find your comments and ...Ross, I think that I often find your comments and thoughts more interesting than the battle accounts (which I also enjoy).<br /><br />I will look forward to the changes in HoT when you post them.<br /><br /><br />-- Jeff<br /><br />PS, I have some heavy news on my Saxe-Bearstein blog.Bluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.com