tag:blogger.com,1999:blog-2839601747923375105.post7817642138533749775..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: Oh Me of Little Faith or Remixing the Square BrigadierRoss Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2839601747923375105.post-63059722822046909142015-07-28T11:32:19.095-03:002015-07-28T11:32:19.095-03:00Thanks Steve, I tend to agree. The twitch here is ...Thanks Steve, I tend to agree. The twitch here is that it might still be too indecisive and repetitive for a good game, and maybe too low a decision for the commander. I guess it depends on how many units I give him? Anyway it was with trepidation that I tried some Morschauser medieval games this year with no morale, command or even win/lose melees, just long moves, sudden death and lots of units. Gave a whole new perspective away from the unit to the army.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-37841634205116866782015-07-27T03:46:16.609-03:002015-07-27T03:46:16.609-03:00It always seems to me more natural and intuitive, ...It always seems to me more natural and intuitive, elegant even, when a set of rules creates a situation when the player is required to take a decision and weigh up risks, without his hand being forced by something like a morale or a command test.<br /><br />This push or rally dilemma sounds promisingly like one of those kind of rules sweet spots.Steve Gillhttps://www.blogger.com/profile/00784652695519954845noreply@blogger.com