tag:blogger.com,1999:blog-2839601747923375105.post8367728774423838180..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: Of Men and MachinesRoss Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2839601747923375105.post-23300197851800692102011-10-05T04:03:57.391-03:002011-10-05T04:03:57.391-03:00Ross - you're bang on the button so far in my ...Ross - you're bang on the button so far in my view - looking forward to more...<br /><br />In my old home grown rules I had four morale states, "good" plus...<br /><br />1/. Shaken: <br />• unit must not advance towards the enemy, and if it is in an exposed position (i.e. within 12” of an enemy) it must withdraw towards nearest cover, and away from the enemy. <br />• at the end of the turn the unit remains shaken.<br />2/. Suppressed: <br />• unit may not move except if it is in an exposed position (i.e. within 12” of an enemy), when it must withdraw towards nearest cover, and away from the enemy. <br />• a unit in the open is considered to be digging in (takes 2 turns to complete)<br />• at the end of the turn the unit remains suppressed.<br />3/. Routs: <br />• unit must move directly away from the cause at rout speed (road rate - irrespective of terrain, towards the nearest friendly cover). This cover may be behind another friendly unit, into woods, buildings or off the friendly edge of the table. <br />• the routing unit may not move such that it reduces the distance to any visible enemy unit (i.e. the routing unit must be further away from any enemy unit at the end of the move than at the beginning), and may not fire. <br />• it takes 1 pt. damage the first turn it routs<br />• at the end of the turn the unit remains routed.Steve-the-Wargamerhttps://www.blogger.com/profile/07077311120172727690noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-71019641098211271172011-10-04T23:22:55.037-03:002011-10-04T23:22:55.037-03:00I expect we have different destinations, but we ma...I expect we have different destinations, but we may be able to share some of the journey.Lentulushttps://www.blogger.com/profile/07748125314815303831noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-90306971154691946692011-10-04T22:20:03.290-03:002011-10-04T22:20:03.290-03:00This is likely to end up being aimed squarely at m...This is likely to end up being aimed squarely at my 1/72nd RCW with a bolt on option for fictional 1950's but that's a smart criteria to include.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-8834806734844460392011-10-04T15:51:53.867-03:002011-10-04T15:51:53.867-03:00I have certainly been thinking through what I woul...I have certainly been thinking through what I would like from a "new" WWII game. I'd like to slice things in such a way that "units" can translate 1:1 into Table to Teaser units given my miniatures inventory and a playable number of figures on the table.Lentulushttps://www.blogger.com/profile/07748125314815303831noreply@blogger.com