tag:blogger.com,1999:blog-2839601747923375105.post19880921897771728..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: The Wargame as Game: Pastime and contest.Ross Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2839601747923375105.post-48478912353363401762010-09-21T19:46:44.945-03:002010-09-21T19:46:44.945-03:00play: if you come to just waste some time pushing ...play: if you come to just waste some time pushing lead or socialize in a silly way then this is what you are after ~ some 'power gamers' fit into this genre ultimately also as they cannot fit into the other view.<br /><br />simulation: or kriegspiel if you prefer; these players are in search of a particular historical reference, understanding or experience. They will rail at all sorts of game mechanics that make no sense to them ~ from a simulation point of view. Sadly many rules lawyers come from this category.MurdocKhttps://www.blogger.com/profile/08693711825249632305noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-58383811582756291012010-09-20T19:27:06.975-03:002010-09-20T19:27:06.975-03:00Ross,
Yesterday we played a four-player game of V...Ross,<br /><br />Yesterday we played a four-player game of VWQ and a few hours in the C-in-C player on the other side asked what the "victory conditions" were . . . he couldn't find them in the rules.<br /><br />Well we decided that it was whenever someone decided he had lost . . . with came several turns later and those vile Stagonians (Parliamentarians) chose to abandon the field.<br /><br />So I'll echo Tony's comment . . . on the other hand some people prefer artificial but definite endpoints.<br /><br /><br />-- JeffBluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-79837563073136759132010-09-20T18:23:59.187-03:002010-09-20T18:23:59.187-03:00Ross
As ever, astute and stimulating post. The &q...Ross<br /><br />As ever, astute and stimulating post. The "victory conditions" point hit home with me. Yes, there does have to be a point to the battle, and knowing when/if you are finished seems, intuitively, like a Good Thing.<br /><br />I realise that real generals in real history formed their own judgements on when they had lost (or had had enough, or felt a strategic withdrawal was required, or whatever...) without checking what proportion of their initial OOB was still operational. Ideally, my solo games are part of a campaign, which makes it a good idea for one side or the other to retire with whatever dignity can be salvaged when their losses become a problem for the coming weeks.<br /><br />In any event - and maybe it is just conditioning over the years - my house rules, including the computerised ones, will do some sums in the background and tell you when you're done, even if you hadn't realised it yet. In the absence of any reason to act otherwise, the last man standing wins, I guess!<br /><br />Cheers<br /><br />TonyMSFoyhttps://www.blogger.com/profile/14470241067504971068noreply@blogger.com