tag:blogger.com,1999:blog-2839601747923375105.post4900523769326414079..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: A Small DetourRoss Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2839601747923375105.post-1809750907884560082013-05-16T18:58:00.594-03:002013-05-16T18:58:00.594-03:00Hector refuses to commit himself. The short answer...Hector refuses to commit himself. The short answer is when the scenario is well chosen, both can provide an equally good game. I think the real issue is that the historical vs generic games require more planning both as far as game and what to paint or twice the work for the same bang, but guilt free!Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-47838506452252185232013-05-16T18:02:31.298-03:002013-05-16T18:02:31.298-03:00Hi Ross,
All other considerations aside, have your...Hi Ross,<br />All other considerations aside, have your unspecified-unit-size-and-ground-scale games been been more fun, or your games where you have specific unit sizes and ground scale?<br /><br />What does Hector think?<br /><br />Regards,<br />John<br />The Ferrymenhttps://www.blogger.com/profile/07741552972862333515noreply@blogger.com