tag:blogger.com,1999:blog-2839601747923375105.post7128133469277530633..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: More random thoughts about the Practical Wargame and me.Ross Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2839601747923375105.post-64314639859485631792011-07-25T10:02:15.312-03:002011-07-25T10:02:15.312-03:00I was thinking of discipline more than courage but...I was thinking of discipline more than courage but saving throws are a valid option. Separate fire charts would also be an option. I am starting to think that only the relative difference needs to be considered. So perhaps -1 if firing at troops who are better than you. This could be zeroed out by using your general to boost your unit's effectiveness but he can't be every where.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-16746344786568328682011-07-25T09:56:55.606-03:002011-07-25T09:56:55.606-03:00Adelaide, yes leaving it be is the prime contender...Adelaide, yes leaving it be is the prime contender at the moment. Due to the range/movement relationship, the supporting units will usually have had at least 1 shot at the attackers and the ability to single out and concentrate on one defender could be said to represent the attacker's momentum and initiative.<br />Still it was a byproduct of the migration to hexes and not a planned rule change so worth some thought.<br />The pinned rule was not in effect during the heyday of squares either so that is another factor to consider, probably in favour of leaving it be.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-34530094685994905622011-07-25T08:45:14.010-03:002011-07-25T08:45:14.010-03:00Regarding Troop Quality.
First, Ross, I have not ...Regarding Troop Quality.<br /><br />First, Ross, I have not played these rules (I don't want squares or hexes on my tabletop) . . . but if I had to suggest "a fix" for troop quality, here is what I'd try:<br /><br />Courage has been described as "grace under fire" . . . and while I will admit that troop quality does not directly relate to courage, it will suffice as a substitute for "quality" for now.<br /><br />I would look at "pinning". Superior troops taking fire would be less likely to be pinned; while poor troops would be more likely to "recoil".<br /><br />But how much better or worse should superior or poor troops be?<br /><br />I'm going to ballpark this at one third, with most troops being average.<br /><br />So I would give (I know that you don't want this) superior and poor troops a "saving throw" when they receive a "pin".<br /><br />If superior troops roll a 5 or 6 on 1d6, they are not pinned (but they will need to roll for each pin result). If they roll a 1-4, they are pinned but will get to roll for a 5 or 6 to keep from recoiling on a second pin.<br /><br />Poor troops on the other hand must roll a 3-6 to keep from recoiling on a "pin". If they roll a 1 or 2, they recoil immediately (not waiting for a second pin).<br /><br />Not as drastic as your solution, but I think that it would work okay.<br /><br /><br />-- JeffBluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-15629803057534226822011-07-25T08:27:30.678-03:002011-07-25T08:27:30.678-03:00nb, that should be...
then wouldn't those uni...nb, that should be...<br /><br />then wouldn't those units be able to attack the flanks of the two outside attacking units as they <b>attack</b> the central defender at 3:1?Adelaide Gamerhttps://www.blogger.com/profile/02052999343460635401noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-50961508936880917002011-07-25T08:25:53.588-03:002011-07-25T08:25:53.588-03:00As a neophyte to the hex idea, the following struc...As a neophyte to the hex idea, the following struck me. Why not just leave it be? If one unit is isolated, then it just might find it self taken on by three enemy units from three directions. If on the other hand the defender has allies on its flanks, then wouldn't those units be able to attack the flanks of the two outside attacking units as they defender the central defender at 3:1? On the other hand, this is just an iteration of the 'can't attack at more than one to one units unless all defenders are engaged'. It's simplicity v effect, I suppose...Adelaide Gamerhttps://www.blogger.com/profile/02052999343460635401noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-65180220476011042232011-07-24T23:03:18.606-03:002011-07-24T23:03:18.606-03:00Jeff, I suspect so as well, I'm hoping someone...Jeff, I suspect so as well, I'm hoping someone will come up with some clever ideas, for now I'll stick with "all men were created equal"Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-11725495299520219272011-07-24T18:52:20.321-03:002011-07-24T18:52:20.321-03:00Ross,
Those troop quality mods that you mused upo...Ross,<br /><br />Those troop quality mods that you mused upon seem to me to be too extreme.<br /><br /><br />-- JeffBluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.com