tag:blogger.com,1999:blog-2839601747923375105.post7824677798417906602..comments2024-03-18T18:00:35.807-03:00Comments on Battle Game of the Month: A Portable Speed BumpRoss Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2839601747923375105.post-84113954030524317502018-03-20T23:06:55.632-03:002018-03-20T23:06:55.632-03:00Bob, I remembered why the ranges were short once I...Bob, I remembered why the ranges were short once I'd looked them up but that was AFTER the game was already under way! My whole deployment and plan would have been different if I'd known in advance what we were going to play and had looked it up. That's honest friction in action, a poorly trained commander! <br /><br />It would have been interesting to try the Elite/Poor SP adjustment but again the idea only came after the serious fighting was over which was too late.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-4553957294120436212018-03-20T06:12:52.068-03:002018-03-20T06:12:52.068-03:00Ross Mac,
Somehow I missed this blog entry - and ...Ross Mac,<br /><br />Somehow I missed this blog entry - and the very interesting discussion it triggered off - when it came out.<br /><br />I don't know how the 3D6 per Aircraft MG slipped through the proof-reading stage, but it did! It should read 1D6 and NOT 3D6.<br /><br />I like Martin's ideas for allocating SPs and may well look at something similar myself in the future.<br /><br />By the way, the artillery ranges are too short ... but I made them so that it could not dominate my normal 9 x 8 tabletop.<br /><br />All the best,<br /><br />Bob Robert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-74613272170833682262018-03-18T12:40:46.523-03:002018-03-18T12:40:46.523-03:00Always food for thought .Always food for thought .Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-72149223501523240142018-03-18T12:39:29.012-03:002018-03-18T12:39:29.012-03:00I think Ron would prefer more the 1 unit is a plat...I think Ron would prefer more the 1 unit is a platoon or less sort of scale but fast moving without too many gimmics. Anyway, his toys, his table, his rules (though we do tend to work by consensus.<br />Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-31800937050565261122018-03-18T05:39:43.566-03:002018-03-18T05:39:43.566-03:00It is really very simple and bears a distinct rese...It is really very simple and bears a distinct resemblance to NQM. I do the SP calculations based on unit type and quality and strength so eg a Russian Guards battalion gets two stands of 4SP, an average tank squadron (of 9 to 12 vehicles) gets 3SP plus or minus 1 for quality. Bigger units get more tanks so a 22 tank panzer company gets two stands.<br /><br />I dumped the quality saving throws (as that is factored in) and the saving throws are based on weight of fire vs protection. M V M is 4+, plus or minus the difference, so eg a heavily protected unit hit by a light weapon saves on 2+, conversely, light hit by heavy needs a 6. If they pass the save they suffer the lesser result (retreat/pin) and can opt to lose 1SP instead.<br /><br />So heavy tanks and dug in infantry are quite safe from light fire, be it AP or he respectively.<br /><br />I did one version without to hit rolls at all, which I may resurrect. Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-56426564207815829602018-03-18T04:06:46.932-03:002018-03-18T04:06:46.932-03:00f-stand = 4-stand. Sorry
f-stand = 4-stand. Sorry<br />Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-64726547129959937232018-03-18T04:04:45.023-03:002018-03-18T04:04:45.023-03:00I'd be interested in seeing those armour pierc...I'd be interested in seeing those armour piercing and protection rule sets. I have tended to use relative SP values. Where things get tricky is in the lightness of, say, a Px38(t) gun and armour relative to the tactical unhandiness of the Char B1 (bis). <br /><br />Were I take assign SP=3 to a Pz38 (bearing in mind we're talking RELATIVE values, here) then I would give the Char B1 (bis) no more than a 4, and that based upon its protection alone. The problem I would then have is that the French tank is likely to be used in a defensive role, rather than its designed attacking. That might suggest, of course, that it was better adapted to a defensive role. <br /><br />I've more than once looked at the question of more conventional AT and protection, but have tended to run into the scale of the actions were are fighting. <br /><br />Just yesterday I read an account of a 10-vehicle JagdTiger company in early 1945. Although its commander - a Tiger 'ace' - was vastly experienced, his command wasn't, and went into action inexperienced, nervous (understandably very frightened, withal), and with hardly any training. <br /><br />That company's nervousness cost it at least two fine opportunities to do some serious damage, cost one vehicle and its entire crew that turned to withdraw instead of backing out (the withdrawal being unnecessary anyhow), sent a second vehicle irretrievably into a bomb hole (some bomb!), and the remaining eight abandoned and scuttled.<br /><br />Suppose we give the Shermans a fairly standard SP of 3. What do we give the JagdTigers? In my view any number from a 1 to a 6, or even more. In this instance possibly a 1 (single company, tanks, scary kit, green - cabbage looking withal - crews). <br /><br />Mind you, I am looking at games in which a f-stand unit might represent anything from a company to a brigade, depending upon the scale of the action. At the lower levels armour and AT values probably do come more into consideration.Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-5750321756296807332018-03-17T23:10:34.890-03:002018-03-17T23:10:34.890-03:00That had occurred to me but I expect we'll ...That had occurred to me but I expect we'll be happier with a more conventional assessment of armour and ant-armour capabilities.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-34969824804570089912018-03-17T15:16:47.214-03:002018-03-17T15:16:47.214-03:00I have completely re-written the twentieth century...I have completely re-written the twentieth century version of the Portable Wargame and include armour classes for both AT weapons and armour protection. I've also given the artillery rather more sensible ranges (20 hexes for 25 pdrs).<br /><br />If you don't want to use armour classes, then varying the SP instead works (give all those German tin cans 2 SP and see how well they do!).<br /><br />Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.com