tag:blogger.com,1999:blog-2839601747923375105.post800683545595890115..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: Battle of Belmont, The Final Solution.Ross Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2839601747923375105.post-77850633006374746862013-10-14T23:42:13.638-03:002013-10-14T23:42:13.638-03:00I grew up with morale tests being separate from sh...I grew up with morale tests being separate from shooting/melee results but over the last decade or so I've been slowly weaned over to seeing them as inseparable and so best combined into 1 mechanism rather than 2 separate ones (Lawford & Young, Morschauser, Barker and Ardant du Picq being amongst the most persuasive influences).<br /><br />If playing at a low level where a turn is only a minute or 2 and you are right there, there can be a case made for seeing at what distance the troops stop advancing and start shooting but at higher levels, you really only know that you ordered an attack and either your men have been repulsed and are falling back, the enemy has been defeated and is retreating or the fight is still going on. The details of how it came about might not be known for days if ever. Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-71322173046285160332013-10-14T17:15:36.199-03:002013-10-14T17:15:36.199-03:00Dear Ross,
Once again your ability to explain your...Dear Ross,<br />Once again your ability to explain your decision making and your clear discussion of what happened and why, made an excellent read. My regiments vary in size from 24 figures which is a number close to yours and 40 figures (only two) to represent newly raised units who are big but not particularly skilled. I actually have embraced a rules set called "Easy peasy ACW Rules" which is on the Old School ACW blog. Both your rules and this other set has the advantage of having brigades function like brigades, effective combat mechanisms, workable command control and representative morale rules.<br />As for the latter, morale does not have to be complex. If you see the enemy charge you or take loads of casualties there is a gut check. So, too, if you are being ordered to go forward into enemy fire. I have been thinking about this for a while and I really believe that it has been overlooked by game designers. Yes, well trained and highly disciplined troops might be more afraid of their Sergeant Major than the enemy, but there is still a need for consideration. I have to think about this a bit more. And surely when asked to charge into an enemy, the fear factor should be even higher.<br />Best regards from an old Celtic Curmudgeon,<br />JerryCelticCurmudgeonhttps://www.blogger.com/profile/17687177512999052331noreply@blogger.com