tag:blogger.com,1999:blog-2839601747923375105.post8071335711831314368..comments2024-03-28T01:22:13.683-03:00Comments on Battle Game of the Month: Weeding, Pruning and Grafting - Wargame StyleRoss Mac rmacfa@gmail.comhttp://www.blogger.com/profile/04053555991679802013noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-2839601747923375105.post-32838595808474283192013-04-14T22:28:29.422-03:002013-04-14T22:28:29.422-03:00Thanks Ion. I don't have a problem with the di...Thanks Ion. I don't have a problem with the distance on the diagonal, actually I'd quite like the diagonal range to be shorter since a narrow head can't handle one of Bob's arc diagrams that get around it. My real issue is primarily of fighting on the diagonal or not and finding the right language to prevent moving on the diagonal between 2 units or terrain that a unit couldn't enter.<br /><br />I have looked at the brick pattern, like hexes, the issues depend on which which way you are going, with the columns or against them or diagonally. Going one way you can move in a straight line but can't form a straight battle line. Going the other you can form a battle line but units have to skate back and forth as they advance. <br /><br />I just looked at firing arcs as well. Assuming a 90 degree arc, if facing 2 squares with a range of 3 you can hit 9 squares. If you turn 90 degrees and face 1 square you can target 15 squares and fire at a unit that might actually be beside you. <br /><br />But I appreciate the info on them and the suggestions. Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-26954905007508974342013-04-14T21:12:52.471-03:002013-04-14T21:12:52.471-03:00I call it the brick pattern. The squares are still...I call it the brick pattern. The squares are still squares, but each other row is offset by half a square side. All it is is a dummy's hex grid - something that I tried out over 20 years ago when I decided that drawing out a hex grid was. So. Goddam. Tedious. You don't have problems with diagonal movement; and the 'footprint' of potential destinations, being vahuely hexagonal, approximates a circle better than orthogonal movement does. <br /><br />In an earlier posting on this topic (the rule set itself) I suggested that (diagonal move) = (orthogonal) x 1.5. This system drops odd half-moves, netter approximates a circular footprint, but has the downside of having to remember how it works (partially, but not completely solved by counting out loud. <br /><br />I have considered doubling the move allowance and doubling the expenditure as well: orthogonal moves cost 2 MP; diagonal 3 MP. Movement allowances for each troop type is then doubled. The effect is precisely the same, including dropping left over single MPs, but makes counting easier by leaving out fractions. I'm a pretty decent sort of mental arithmetician myself, but I know how the mathematical faculty can become dulled in the heat of battle!<br /><br />--IonArchduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-4733903518210034622013-04-14T21:10:25.629-03:002013-04-14T21:10:25.629-03:00This comment has been removed by the author.Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-65570985186300792862013-04-08T23:30:09.308-03:002013-04-08T23:30:09.308-03:00Some days a wave is as good or better than wisdom....Some days a wave is as good or better than wisdom.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-14455377481884022232013-04-08T23:29:34.869-03:002013-04-08T23:29:34.869-03:00Thanks Jeff. I've had that recommended to me. ...Thanks Jeff. I've had that recommended to me. My main concern is that I often lay the battle end to end rather than side to side or fight on a diagonal. The offset grid looks very different when fighting the wrong way on it. I think my current tweak handles it to my satisfaction but I'll keep it in mind. Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-66718999832086981792013-04-08T23:26:50.414-03:002013-04-08T23:26:50.414-03:00A bit like me really, these days any way.A bit like me really, these days any way.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-28569884117568895332013-04-08T23:06:10.083-03:002013-04-08T23:06:10.083-03:00Regarding dogs: I think it was George Carlin who ...Regarding dogs: I think it was George Carlin who once asked, "What would a dog do on his day off? Not loaf around and sleep; that's what he does when he's on duty..."Chrishttps://www.blogger.com/profile/05091296131481416326noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-45583619278547322932013-04-08T20:17:49.723-03:002013-04-08T20:17:49.723-03:00Ross, while it won't work with your current ba...Ross, while it won't work with your current battle cloth, a solution that you might want to consider is to use an "alternate square" cloth.<br /><br />Think of a chessboard where every other row is off-set by half-a-square to the side. I don't recall the exact figure but it closely approximates hex movement in terms of distances.<br /><br />Sketch such a "grid" out on butcher paper (or similar) and give it a try. <br /><br /><br />-- Jeff<br />Bluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-47636547414261870502013-04-08T17:59:51.579-03:002013-04-08T17:59:51.579-03:00All batreps are better with pet pictures. And tha...All batreps are better with pet pictures. And that's all I've got, really. Wish there was something more profound I could add.Mad Padrehttps://www.blogger.com/profile/00410143683610813671noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-50001676643692324612013-04-08T14:59:46.200-03:002013-04-08T14:59:46.200-03:00I did think about that but the main problem has to...I did think about that but the main problem has to be writing a simple rule to prevent units sliding/fighting through a non-existant gap between 2 units. I think I've got it.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-73464581072455067262013-04-08T14:58:20.743-03:002013-04-08T14:58:20.743-03:00They have 2 speeds: All Out and Stop.They have 2 speeds: All Out and Stop.Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-24375747069790349812013-04-08T14:22:54.606-03:002013-04-08T14:22:54.606-03:00On the subject of diagonal movement on a square gr...On the subject of diagonal movement on a square grid, I believe some systems like D&D use an altenating 1-2-1-2 system, so that moving a single square diagonally counts as one, but two squares diagonally would count as three and three as four, etc. (Or one could have it the other way around, with the first costing two and the second costing three.)Norman Deanhttps://www.blogger.com/profile/07618060402986281074noreply@blogger.comtag:blogger.com,1999:blog-2839601747923375105.post-53737283736073844982013-04-08T14:04:18.346-03:002013-04-08T14:04:18.346-03:00Dogs these days. No stamina. Dogs these days. No stamina. Conrad Kinchhttps://www.blogger.com/profile/15683395740934527502noreply@blogger.com