EXCERPT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

ATLANTICA: 19th C "Colonial" Campaigns in an Imaginary Land


In progress. Separate pages will be created for each of the wars. 

Northern Atlantica. The chief native Atlantican power is Kyuquat in the north. Kapelle is technically a satellite of Kyuquat but is largely independent and contains a large percentage of people of mixed race. Oerberg in the south-east was formed during the mid 19thC by immigrants, largely from Oberhilse who have mixed with the Atlantican population.

South Atlantica (Neuland was the old name used by the first Europeans) The chief powers are Faraway, Oberhilse and Hougal with various loosely organized peoples in the North West.

THE 1st ORIGAWN WAR (South Atlantica) 1838-1845. Faraway vs Oberhilse over control of resources in the Origawn Territory. Ended in a treaty after failure of either side  to achieve victory. Normally considered to include the Blue River Rebellion.
The Last Battle of the War

THE KYUQUAT WARS (North Atlantica). Started with FTC company backed by Faraway vs the Brethren of the Coast in 1843 but expanded to include Kyuquat and the inland tribes and ended with the establishment  of the Kapelle Territory in 1865 and the dissolution of the military and governmental side of the FTC .

Game from Spring of 2018 (report)

THE 2nd ORIGAWN WAR  (South Atlantica)
 aka The Origawn or Nprthern Rebellion.


THE OERBURG WARS. (North Atlantica) Attempted assimilation of Oerberg Free State.

1 comment:

  1. I use dice to decide geographical feature for each hex in my imaginary lands of Bogavania, Beerstein and Fezia. I hadn't thought of using dice to make the coast.

    The use of dice to create lands (and also details about royal or prominent families - as in Tony Bath's work) is very rewarding as our little world's create their own character.

    James O'Connell, of Quantrill's Toy Soldiers