Friday, April 22, 2022

Inch By Inch, Row By Row

Lots of detailing left to do, but the table is at least useable now.

The French Rev armies weren't planned to work with the grid but they kinda like it.

There is a 3" wide strip  on the northern side (viewers left) due to the table being 48" wide. Originally this was going to be against the wall and could be used for backdrop scenery or for off table troops nearing the edge. When I turned the table, I contemplating splitting it between the two sides or using it as a base for a backdrop panel but decided to leave it be as it would be  easy to add a 2" extension if i found that 9 squares by 12 squares wasn't quite enough

Cutting and repainting hills to fit the grid and colour scheme should start this coming week but I'll probably test it before then....



Wednesday, April 20, 2022

Things Are Beginning To Turn Around

Its been a busy few days for many reasons, mostly seasonal, but I  made time to almost completely rearrange my multipurpose cubbyhole. The table lost a foot but I can now access two of the longsides again for the the first time in ... well... a couple of  years anyway.  I also have my old painting desk back and space to move around the room. 

Having turned the table on myself, I'm well into the process of shrinking the grid to make it bigger. (‽)

Still lots to do before things are finished, but the progress is encouraging.

If the Boss ever lifts the Quarantine on the house, there'll even be room for a guest player or two to face me across the table for the first time in well....years!


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Saturday, April 16, 2022

Incident at Square Crossroad

As the Dominion column moved down the road towards their objective, the silence was broken by the roar and pom-pom-pom of the Oerberg artillery. 


The armoured car halted and poured forth a hail of machine gun bullets in attempt to silence the enemy but their cavalry escort was cut to pieces with the dazed survivors forced to gallop to the rear to reform. Behind them, the infantry began to deploy at the double.
 

As the infantry advanced, they were met with a hail of rifle and artillery fire but the Dominion artillery was soon in action, silencing the Oerburg guns and driving the defenders back from the fence line at least.


The Orberg artillery withdrew their gun behind the crest and redeployed in time to open a murderous fire on the Dominion infantry advancing on the village. At the same time, the deadly accurate rifle fire from the rocky hills had Ross's Rifles pinned in the open. 


If the Dominion had had another battalion of infantry or a full regiment of cavalry, they might yet have cleared the way to the vital crossroad but as the sun dipped towards the horizon, it seem wiser to maintain their force in being and try again in the morning if indeed, the enemy did not slip away in the night.

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Notes

When reading about the sort of late 19thC, early 20thC engagements that interest me, especially when reading first hand accounts, it is hard not to notice that it was common for infantry under a heavy and accurate fire to go to ground and return fire. Periodically they might make short rushes towards the enemy if well led and of good morale, often to be pinned again but were sometimes able to work close enough to eventually close with cold steel. 

Ever since I started using the Square Brigadier for such engagements, I have usually included some sort of "pin" result, something often used in WWII games but always the games ended up being long, indecisive, and all too often, as boring as lying on the Prairie or Veldt as bullets whizzed over your head. This became a real issue when I was preparing my centennial WWI game for Huzzah 2018. In the end, I ended up giving up a "pin" result and resurrecting a "rally" action for units not closely engaged. This allowed players to try to remove a hit as their action instead of moving or shooting. It had the right result as far as stalling an advance but was heavily dice dependent and so wasn't as attractive or effective as it might have been. The same could be said for die modifiers for cover and for saving throws, sometimes they worked, sometimes they didn't, all depending on the dice. Lawford & Young's Charge! used a simple 1/2 casualties in cover, a technique as old as Kriegspiel. However, they were dealing with big units and lots of hits and weren't  dealing afraid of a bit of mid-game arithmetic (A company of 13 infantry shooting at a close range enemy in cover roll 1 die plus 5/8ths of a 2nd die, divided by 1/2 for cover with fractions rounded off then carried over. )

For some decades now, I have tended to use die modifiers instead. These reduce the probability of any given die hitting but not the maximum number of possible hits. A few lucky rolls can easily convert cover to completely irrelevant, especially if rolling small numbers of dice. Recently (say 3-5 years), inspired by Battlecry, I have instead experimented with subtracting dice for things like cover and it seems to be working for Square Brigadier variants at least. This does not affect the odds of any one die scoring a hit but does reduce the possible maximum number of hits regardless of how lucky you are that day. 

When it comes to being pinned, I have decided to let the player decide. Once per turn he can cancel 1 hit by going to ground (being pinned), and this being unable to move or shoot next turn. Units with higher morale can risk taking the hits while rather shaky units will tend to stall easily. 

It seemed to work well in this game as in a few others recently played with a version of the Square Brigadier from a few years back. It lacks a lot of the hedging of bets that tend to creep into my rules when I get lax, but seems to give the best games. It does, however, mean that one must careful about having too many modifiers leading to no chance of any hit or even more deadly fire against targets without modifiers. Its a balancing act.

Since my recent reductions, I only have two remaining collections for the late 19th and early 20thC period (say 1870-1910) (ie the shiny 54mm toys and these 40's) so the tentative plan is to chuck all the other tentative SB variants and alternative rules, and just revert to this latest variant of The Square Brigadier (link) as my rules for this period, which is where these collections all started! I'll need to ensure that all the relevant troop types are covered but keeping in mind that the later period are balancing magazine rifles with drab uniforms to get a similar effect.  

That will of course mean playing more games to confirm the decision. Oh well...needs must!