EXCERPT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

Friday, August 17, 2018

There are men coming down from the valleys.

The Black Fox is recruiting  again!
New recruits from Skrubee Province,
the paint on them barely dry.

There is word of a valuable shipment of arms and gold being moved through the Whoulden Hills and a call to gather to the Fox and strike a blow against the Redcoats.

A band of the Black Fox's Freedom Fighters.


Chris de Berg's Revolution Trilogy on Youtube.

At the double

For today's experiment, Ron and I played our non-fixed zone version of Memoir using double all distances.


It is very difficult for Ron to recreate the terrain on Grant's maps using Hexon unless he uses the whole table but the scenarios get distorted if using Memoir ranges and movement rates.

This wasn't the first try but its been a while and in previous tries we didn't go all out and double close assault range etc. This time we screwed up our nerves and went all the way.

It worked like a charm!

Sunday, August 12, 2018

They'd never expect me to try that again......

This is, I think, my third try at trying to mesh a gridded game where "a unit is a unit is a unit" and small matters of formation and the like are "below the grain" with an Old School approach where the figures matter, players can play with formations etc., and you count noses when resolving combat. The final conclusion in each case is that it can be done but the resulting game is not as good as either style of game on its own.

Note the new street barricades to indicate that the town block is prepared for defence.

The hybrid game actually worked OK but it was quickly obvious that to make it work, I would need to make the rules much more detailed and do custom made terrain, and, more importantly, counter to my intention, the added detail was a distraction from the General's POV rather than being a "fun" addition.

Game 3 getting under way with hybrid rules.

So, I paused the game, put the rules back more or less to the War of 1812 version used for the 2016 New Year's Eve game and then modernized them in that spirit, keeping a few innovations from the Great War rules. Then I resumed the game with the renewed Square Brigadier.

The Gentlemen Pensioners support Fort Henry guard just before the break.For some reason it wasn't a good day for sharp pictures. 
That worked well which was no surprise and I enjoyed the simpler game more, partly because it was quicker and easier, but mostly because I was freed from that attention to the minor details of  how the units were trying to carry out their orders and could focus on directing the army.

At the end of  turn 12 out of 15. Red has captured one bridge and is about to attack the other from both sides leaving the Zouaves still holding on in their original post. "To the Last Round!" However, Blue has now lost 6 out of 9 units and has to concede.  
Its a relief to put this question to bed at last. If I get another urge to adapt an Old School game to the grid, I can fit 24 man ACW regiments or 18 figure semi-flat SYW units in my 6" grid squares and break out Featherstone or Charge!, just converting movement and ranges to numbers of grid squares. I could also just skip the grid anytime I want but the fact that it doesn't happen very often is significant.

Anyway, what I to do now is to cast and paint more units for both armies!