Showing posts with label North West Campaign. Show all posts
Showing posts with label North West Campaign. Show all posts

Thursday, December 11, 2025

Incident In Lurgy Valley

As the train slowed to allow the pioneers to dismount and clear the debris on the tracks, the woods exploded with rifle fire which was swiftly returned by the Dominion troops.

But suddenly, the fire stopped as a tall priest strode out of the woods to stand between the two sides and call for peace and a parley. Reluctantly, the firing stopped and the leaders on both sides stepped forward.  


"Major! The Dominion has promised supplies and medicines to these tribes to make up for the loss of so many of their hunting grounds which have been given to farmers, but these promises have not been fulfilled and the villages are hungry and are suffering from the Dreaded Lurgy!" "That is why these men are so angry." 

"Father, it is true that the supplies are late but we have the stores here and it was our mission to deliver them, They may take them now if they wish or come with us to the Station."  

And so a new rebellion was avoided. 

____________________

Gaming will resume when the bloody lurgy is overcome here as well!

 

  


Sunday, December 7, 2025

Later.......

 "Well, all seems quiet so far, no sightings of hostiles." 

"hmm....", "Corporal, go enquire why the train is slowing down."



To be continued....



Wednesday, December 3, 2025

Annnnnnd I'm Back!

 Just back from my annual visit to my family, who have also settled in a Maritime province, a mere 500 km trip.  I used to drive it but these days I ride a bus and let someone else stay alert for 5 hours.

A shot taken while on an early morning walk. My brother lives in a city while his son, his daughter and their Aunt (my sister) live in the land of  farms, forests, cottages, and tourist attractions where they were born some 40± years ago.

The first snow of the year is falling prematurely but it should let me get a game set up, once I have shoveled the driveway...and steps...and....never mind, I have a general idea sparked by one of the recent suggestions. 

"Had any troubles from the natives Stationmaster?"  "None at all gentlemen, I think your railway patrols have helped" 

Meanwhile.....wait...did I see something move up in the hills? Maybe I will have a game soon!

Yup. Thought so.

I just need to clear the junk that collects on my table when there's no game set up, figure out the forces, the scenario and victory conditions, and get it set up for Friday or Saturday. (Last dog show of the year.)




Thursday, July 3, 2025

Welcome To Faraway. May I See Your Passport Please?

 "No, I thought nought." .... "Bob! Quick! Telegraph Fort Belmont for help!"

A close up shot of a critical point in the battle. 
_______________________

The garrison at Ft Belmont was on the alert and a force under the command of Colonel MacDuff soon appeared to meet the invaders. A quick conference led to a decision for Brigadier Ross to command the artillery and a company each from the Rifles and Infantry on the left with orders to pin down the raiders until they got the order to advance. On the right, a company of the Royal Highlanders and one each from the Fusiliers and Grenadiers, were ordered to turn the enemy's left flank, and drive them off the field of battle.


Initially the infantry firefights were even, but the Origawn artillery was inflicting steady losses on the Dominion forces while their guns had trouble finding the range.


As the Grenadiers deployed and extended the line, the Origawn infantry started a slow retreat, hoping for support from their artillery. 


Once the flanking attack had driven back the enemy's left flank, the order was given for the whole force to advance.

The firefight was prolonged and bloody and the sun was sinking. Who knew if the enemy was expecting reinforcements any moment. 


Finally, the Dominion's numbers were starting to tell. The enemy gun was silenced, and some of their infantry wavered, ignored the orders to "Rally Men!" and then ran! There was only a small rearguard to cover the disorderly retreat but the Dominion soldiers were tired and their commander was under strict orders not to cross the border.   


(It appears that the original report that the invaders had a gun and 4 companies of infantry, was slightly exaggerated as only 3 companies were spotted. Oops! ......but it was close with the attacker being 6 vs 4,
so it might have been the intended ratio.
)  

Tuesday, July 1, 2025

Happy Canada Day to all!

 Even to those who have never gotten closer to Canada than a blog or two! :)

As I was clearing up the ACW game, there was a twitch in my brain and my table has been 'slightly adjusted' again before laying out a simple game for my 54's who haven't been out since last September, and umh..this day last year! If I break out the 54mm Dominion forces on Canada Day next year, it just might become a tradition.

Dominion Forces arrive with orders to drive a bunch of Fenians back over the border.

The actual game will probably get played tomorrow or the day after as the temperature in my room is now up into the 30+Celsius range.  (-30C is easier to deal with!

Friday, January 24, 2025

Speaking of Trains: From The 2020 Archives:

Lots of domestic duties today, "domestic" including tidying my games room and setting up my table for another game as well as the usual house stuff and errands. I might even get a start on painting something if the various chores leave time, or start a game.....

Anyway, instead of something new, here's a link to a  54mm train game from July 2020.  

Origawn forces had mined the tracks, blown them as a Dominion train passed by, and then opened fire with a battery on the heights, but they hadn't been expecting the cargo to dismount and fight back.....

Here is an excerpt of a 2005 post explaining where the inspiration for the scenario came from: ".......1951 Civil War drama called "Drums in the Deep South". Typical stuff, best friends from West Point now on opposite sides, girl in the middle. However,  one aspect of the movie caught my imagination. The Reb officer has dragged a battery up onto a vertical sided, rocky, hill overlooking a train track feeding Sherman's army, his old Yankee friend of course, is the one given the task of clearing him out. Well, since I now have just such a rocky outcrop, a train, and some toy soldiers...".

Irregular service will continue shortly.....

Monday, September 30, 2024

Old Macdonald's Farm

Old Macdonald wasn't as rich as his neighbor Mr. Hook, so his farm was on a smaller hill with smaller fields, but he was happy with his home, until the Red & Blue armies invaded his property and made an awful mess with not even so much as "Sorry about that, but it was their fault, not ours", let alone a note offering to pay damages! 

Here we have a Balloon's eye view of the two armies advancing on the disputed ridge.
The Dominion cavalry had a sly commander and rather than take the obvious route around the end of the ridge, he decided to drive his men and horses over a pass in the middle of the ridge. It might have worked if he hadn't spent half the first turn giving the men an inspirational address. Apparently many of the Red battalion Commanders decided to do the same, or stopped and swore like troopers because the cavalry was blocking their way!


While the Red commanders were cursing and damning, the Blue army took the first move on the next turn and carried out the cavalry flanking move, while their infantry seized the high ground. The red artillery commanders, happy to not have to drag their guns up the hill, just swung their guns around and opened fire on the Blue infantry while their cavalry commander led his troops at the gallop to meet their mounted rivals, apart from the troop of Mounted Rifles who dismounted, opened fire on the Bluecoats on the hill while trying their best to look like 3 companies of infantry. 


Welllll, it didn't take long for both sides to get at it, infantry and artillery blazing away and cavalry dancing up and back, clacking their swords together and generally having a good time. 


But, there's always some spoilsport who gets poked in the eye or something and gets all angry and next thing you know the two sides were going at each other hammer and tongs, no holds barred. 


It sure looked like those blue guys were gonna sweep the field clean and take home the pennant for game but on the other side of the field, the Red General gave the order: it was Jack Tar vs the Redbacks for a case of spirit's from the Farmhouse cellar. 
 
That charge "done it" BUT Blue still held Church Hill, so the Generals got together and agreed on a another draw. For the series, that's two draws and one victory for Red so they get the pennant for '24.


Sunday, September 29, 2024

Early edition.

 Full report to follow......



Saturday, September 28, 2024

Before There were Featherstone, Grant, and Lawford & Young.....

 There was:

Yes, that's it but no toy soldiers will be harmed by spring firing 4.7" guns on my table. 

Thursday, September 26, 2024

The Bridge Over The River Blutaip.

After the recent drawn battle, General Douglas  (Red) was ordered to destroy the bridge over the Blutaip River near Lawson's Inn. Having gotten word of this plan, General Lannigan (Blue) decided to prevent this vandalism.


The Dominion force had a slight advantage in infantry, but the Republic had more cavalry, so Lannigan decided to use this superiority to seize the bridge before the Dominion troops could start laying charges. He sent his Cossack volunteers ahead to seize it while his dragoons crossed the river to back them up, but they were quickly decimated by rifle and artillery fire. It was not as good a start as he had hoped for.


Dominion fire continued to wear down the Republican cavalry, while the Dominion cavalry took post to interfere with any future cavalry charges.


By this time, both sides infantry were  engaged in a firefight across the entire field but especially across the bridge. As long as the blue soldiers could dispute the bridge, the Dominion Sappers could not lay their charges.


As Lannigan watched his cavalry disintegrate while the infantry disputing the bridge were wavering after heavy losses, he decided to throw his reserve of infantry into the fight. They inflicted heavy losses on the Highlanders, forcing them to fall back. The day was not over yet. 


Alas for Lannigan, while he was issuing orders to his right wing infantry to wheel and attack the bridge while chasing off the remnant of the Highlanders, his army collapsed. All he could do was order the infantry to cover the retreat. Already he could see the Dominion Sappers at work.

Notes: 54mm figures. Infantry and artillery crew mostly converted homecast figures from commercial moulds, plastic guns, cavalry mostly conversions of Britain's figures.
Rules: home rules available here: Defended Border.


Wednesday, September 25, 2024

Now The Battle Is Lost And Won

It's a bit annoying sometimes when a stripped down, fast play, focus on outcome not process, set of rules not only plays quickly but sometimes, also seems to reflect historical actions better than many a more detailed set. 

Battle report to follow.

Tuesday, September 24, 2024

One Test Is Never Enough

The terrain is laid out, the armies sorted, ready to meet the enemy in the morning!



It seems to me, I've seen that scenario look,
It's from an old familiar book .....

So let's Blast Off!!



Monday, September 23, 2024

At Last!

 A free afternoon! 

We pick up the story (such as it is) as the 2 armies engage. The objective was to capture the two cross roads (see overview picture in 1st post)  and control a route across the table.   The "armies" had identical forces: 1 cavalry unit, 4 infantry units, including 1 veteran/elite unit, and one gun. 

Deployment is complete and the battle lines are engaged across the field.

At first the Dominion infantry were slow to move forward and deploy and it looked like the Republic would win the day, but once all the troops were on board and engaged, the battle became fierce. Eventually the Republican armies had to pull back while they still had enough troops to hold onto their crossroad.

The Origawn forces had pressed the Dominion's line back, but as they pressed forward to finish the job, they suffered heavy losses and had to fall back in hope of a drawn battle rather than an outright defeat.

More important than who won, was that the new 'Fast Play' rules lived up to my hopes and expectation. They are way short of detail and options but the turns lasted roughly 10 minutes each, seemed to very roughly reflect mid-19thC memoirs and battle reports, had suspense and turns of fortune. For the last few years, I had adopted the 15 turn game from the  One Hour Wargame, but having timed the turns, I decided to cut that to 12 which would give a roughly 2 hour game on average. There was a time when a 4 hour game was quite acceptable but those days are gone. 

It was a close run thing but with evening drawing near, and the Dominion troops nearly as battered as the Republican force.  General Douglas was set to launch a counter attack but the sun was getting low in the sky and the odds were against his battered army being able to punch hard enough to take the opposing crossroad in the time that was left so he decided to play it safe and settle for a draw.


So, all in all, things are looking promising, but its only one game so I'd better clear the table, come up with a different scenario, and play again, maybe a bigger one or I may keep that for later. Luckily, I'll be home alone for the coming week........ 

The one page Quick Reference as used can be found here: The Defended Border 

Saturday, September 21, 2024

Step #1: Determine Your Primary Objective......

...... and stick to it!............But it's sooooo easy to get distracted. 

I want a game where the usual sort of scenario that I like can be played on my 5'x5' table in about 2 hours, more or less, not counting breaks or set up and take down.

About 4 turns in with MacDuff.

Some stray bit of nostalgia, crossed with coming across the quick reference sheet I had done for a slightly streamlined version of the original, 1997, Colonial, version of With MacDuff To The Frontier (GA Henty fans  will doubtless figure out where the inspiration for the title came from.). The turns I played with that went well but it was obvious that this small, simple, game was probably going to take at least 4 hours to play, have a lot of repetition, and constant minor decisions to distract. The interactive nature is good when there are two or more players because both sides are always engaged, but when playing solo, it just makes the game slower.

1 turn later with the new rules.

So I poked and  tweaked and finally dug through my archive of alternative draft rules, until I found a set that was more along the lines that I want. I worked at them today and am ready to resume the game. 




Wednesday, September 18, 2024

At Last!

Its just been another "one of those weeks" but the rules have been revived, reviewed and slightly revised and the first couple of turns played.  

1st Blood!


To be continued.....

Sunday, September 15, 2024

Of Plans and Sober Second Thoughts

Well, there I was, just about ready, except for a few details and a vague, nagging, feeling that I had made a wrong turn. So, in my mind, I went back over various reports and eye witness accounts of various applicable historical actions that I had read, and also revisited various rules mechanisms that I have used or was thinking of trying. Eventually, a little virtual cartoon light bulb popped on: "Ding!".  The eye witness reports made it clear that a large part of those historical actions consisted of supported skirmish lines trading fire with periodic short rushes to get closer and very low casualty rates. 

Turn two: the armies deploy and the Commanders start forming a battle plan.

When you translate that to the tabletop as a game, what you get can usually be described as tedious or boring with a turn or two of excitement near the end, if you're lucky. Sooooo I dug into my rather disorderly virtual file folders to find a saved copy of the rules I used for July's 54mm game which I had enjoyed, They just needed a bit of a clean up and the game was finally begun.  

Blue's Black Hat cavalry gets a bit feisty and tries a good old fashion sword charge against a deployed infantry company armed with breech-loading rifles. I doubt that they will try it again despite Red's lousy dice.

But my time was up after turn 3. It will resume tomorrow!

Friday, September 13, 2024

A Different Approach

Well, even disregarding a whole series of hobby interruptions,  the last game may have leaned towards some simple, early wargame rules (which was my intent) but it just didn't satisfy. So, another quick reference sheet has been crumpled up and tossed into the paper bin.

Turning to various historical mid 19th C diaries, memoirs, court-martial testimonies, training manuals, and so on, as well as various 21C sets of simple rules, I've come up with a rather different approach.

So, the table has been reset and units swapped out (to make it easier to tell pictures of the 2 games apart). 


I'm on my own for the weekend so Saturday is game time!




Thursday, September 12, 2024

Its Been A Lonnnnnnnggg Week.

But don't worry, I won't bore everyone with car and health issues amongst other things. As it happens, I still managed to play a turn or 3 each day and rework the new rules, again, and again  and......well, eventually, I got close to what I want and I finished the little skirmish. 


At first Red seemed to be winning, then stalled. Blue followed up with its own assault, but when their final charge was repulsed, the day ended in a draw with each side holding one of the two crossroads.


I might just call up some reinforcements and play out a pitched battle on the weekend. Striking while the rules are still hot off the keyboard as it were. Can they survive? Only one way to tell.


Saturday, September 7, 2024

Bugler! Sound the assembly!

"Alright men, the government experiment has been cancelled. Grab a washer and reform into your old 8 man companies."

"Are you boys ready for a fight?"

"I want you boys ready to cross the border at dawn, ready for a brawl with those redcoats. Whaddya say?"" 

 "HUZZAH!!!"  "Let us at'em Genr'l" 

 

Monday, July 1, 2024

AMBUSHED! .....AGAIN!

This game could have made a fun (for me anyway) battle report with a separate behind the scenes post, but for non-hobby reasons I decided that one sooner blog post was better than two later. So here we are with a melange of relevant topics!

My annual review and plan will follow in a few days so let me just say that my 54's are once again going back to individual toy soldiers fighting small actions. (I would call them skirmishes but in this hobby that usually means 1:1 semi-roleplay games.)  This is just the sort of game that With MacDuff To The Frontier was written for, so I dugout my copy of the Courier where the original, Colonial, version was published. It took about a minute for my brain to short circuit and I wondered what the heck I was thinking some 30 years ago when I typed up the first version, on a non-colour DOS (no windows) home computer and shared a copy after a discussion on the rec.games.miniatures.historical news group. (anyone else remember those days?)  Anyway, I started work on a one page set of rules for my 54's and after 5 or 6 turns of changing things (hence the cards showing on the first few pics) and finished with a one page set of fast play rules, borrowing many of the mechanisms in the battle rules. Here is a link to the rules as used for the last half of the game: "On The Frontier".  Now, on with the game!

When the Sapper's attempt to clear the wood failed with heavy losses, Col. Ross, in command of the Column, ordered the Sappers to fall back while supports moved up.   

(**Note: click on pictures to see them enlarged or double click for an even closer look.)

The GG Bodyguards and the mountain gun had formed a rearguard but now pressed forward.


The Convoy escort deployed for an assault on the ford, while securing their flanks.
(This was the last turn of card activation, one unit at a time. The rest of the game was my usual one side acts then the other.)


Ambushed!  Plug the gaps! Forward the Reserves! The Mounted Rifles had been forced to retreat by heavy fire and the Victoria Rifles were sent in to take up their place. The sudden appearance by some of the Hunters, allies of the Kree, startled the Dominion forces and they shifted troops to screen the convoy from this enemy on their right flank. For a few minutes, no one noticed the gap in the infantry which left the convoy vulnerable to enemy fire, not until a heavy fire of bullets was sent at the lead wagon.


"SAVE THE OXEN!"
The  Kree were known as good shots and one of the oxen collapsed, halting the convoy until the harness could be cleared away and some bodies rounded up to help move the wagon. While this work was being done, the infantry closed the gap and returned fire. 

The sun was starting to sink and Col. Ross began weighing the risks (to his career) of  retreating to the Depot and calling for reinforcements vs risking his battered force in an attempt to sweep away this human barricade. The old saw "Faint heart never won fair maid" echoed in his head and he ordered a heavy fire poured into the enemy while the Mounted Rifles were ordered to clear the Southern wood.
 
It had been a long hard day under fire, but the cheer at the order to attack, followed by a heavy and accurate fire, seemed to turn the tables and the enemy broke. (or to be precise, the Dominion troops sudden rolled unusual numbers of high dice and the ambushers broke on the 2nd to last turn). 


Up next:  ....ummh, I don't know! Any requests?