But that's another matter.
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The armies were deployed and the French advanced. Artillery and skirmishers engaged. The infantry are about to engage and..........
Hopefully, tomorrow we will find out how it goes.
But that's another matter.
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The armies were deployed and the French advanced. Artillery and skirmishers engaged. The infantry are about to engage and..........
Hopefully, tomorrow we will find out how it goes.
Practice helps! The armies are good to go. There are more battalions, squadrons and batteries to be cast, converted, and painted, but the lads are ready to go as are the stand based rules.
Now to settle on a scenario and see how it goes.
If you have enough practice at re-basing, you can get it done fairly quickly. I was about to flock them when I remembered that my table is painted, not flocked and this will be where most FR battles will take place. So, I just painted the bases with the same paints I used to paint the table. To be honest, I rather like the effect. Wish I'd thought of that earlier.
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One of my earliest 40mm French Revolution games, November 2021. French attacking Highlanders, somethings never change, the French were just as aggressive in 15mm, several decades ago. Note the 4 figure bases, 4 to a battalion..... Sigghhhhh...I should have just listened to myself...... |
I should be game ready by the weekend.
Earlier today, I was pondering my options for my "Final Solution" and suddenly remembered back to 2011 when I decided to copy Morchauser's organization of 5 stands of 4 figures. Since I've been running into various obstacles, I looked up some of those games that were included when I played Scenarios For All Ages by Charles S Grant and Stuart Asquith.
The games all got a short report on my old 'With Macduff' webpage and when I shut that down I transferred them to a blog: https://redbookplayed.blogspot.com By chance, this week's game back in March 2009, included the young version of veterans that were in action two weeks ago,
ps: Note the 50mm square, 4 man, stands. hmmmmm
Well, my improvised, cheap, magnetic base liners arrived.......oh well.... They work ok with light figures, like the plastic Prince Valiant figures, Not quite as well with metal homecast figures.
Oh well, the return to removable individuals on group bases will continue.
On the bright side, I won't have to cut smaller bases so a battalion can have 4 figures per company stand. Instead, I can use my existing bases with 4 washer based figures on each 4 figure 'company' stand.
This puts me back to a 16 man battalion on 4 stands being wider than an 18 man battalion on 3 stands.
Oh well! On the good side, the 16 man battalion has a wider frontage than the 18 man unit. To me, the wider frontage looks more linear and the 4 stand battalion may be split in two..
or perhaps "All my life's a circle"......
Yup, narrow magnetic bases again instead of big round washers or glued down figures.
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"PreeeeSENT!" |
Experimenting with magnets for temporary group bases in 2010! (click here to see the post) |
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Yay! Bases making for easy maneuvering but allowing figure removal instead of little dice to track hits. |
Well, this wasn't what I had in my mind when I sent drummers around the 19thC shelves to beat the assembly in preparation for a game, but its over now and about 4 sets of rules have been tried for a couple of turns each. I now have some evidence and recent experience for the committee (yes, yes, the usual: Me, Myself and I).
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The Queen's troops got to the town first but the Republic's troops deployed quickly and launched a two prong attack. (Random turn and road of entry.) |
The grid is off though. It has its merits, but my 40mm Horse & Musket are too big to work properly with the grid that is painted onto the table and I am NOT going to repaint it AGAIN! Anyway, I like my table the way it is, and the way the troops are based. So, the grid is off, but it would be anyway for these armies.
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A passing balloon caught this bird's eye photo as the battle progressed. |
Over the last year, I've been investigating different approaches to the rules for these lads. All of the versions had something to say in their favour and some problems. In some cases I've found acceptable compromises and in other cases I have still to decide on different approaches (eg sequence of play, variable length moves vs activation, ranges, how resilient should the units be, etc, etc...) Some of those options have been decided, but there are still some decisions for me to make.
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The fighting got fierce and victory hung in the balance. |
In any case, I'm ready to let it ride for the moment and turn my head to another collection/period.
The question now is: "What should I play next?" It'll have to be one of my 8 active collections, but requests by comment or email will be considered.
..At least I tried.
By the time I had played through roughly half the game, I'd had my fill of the gridded game, soooooooo...........
A quick shuffle here and there, a few tweaks to the off grid rules I used for the last couple of Oberhilse and Faraway games, and things are going smoothly again.
My brain often seems to solve problems better when I'm not trying.
In this instance, I was looking at the table, all set for an off grid game when I found my mind thinking something along the line of ”too bad I couldn't have a 3 stand battalion straddle 2 squares". Minutes later I thought ”yeah, why can't I?”. Minutes later........
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3 or 4 stand infantry battalions straddle 2 squares. |
Another attempt at standardization has failed. The grid has some advantages BUT also some restrictions.
For example, my 1830-1850 armies were resurrected as 3 stand infantry battalions with each stand being a "company" (as in Charge! but 6 figures instead of 19!) with the expectation that the "companies" could form as a battalion or be detached to occupy a house or guard a bridge etc. Each of my squares hold 2 companies.......hmmm.... . Its easier to just treat each stand as a "unit" and forget battalions or to increase my battalions to two stand "wings" but somehow it all just wasn't satisfying, especially from the narrative point of view.
So, I've decided to go back to where I was last fall without the grid, but with the 3 stand infantry battalions. The table has been reset and the first turns played as the approaching columns arrive at various times, and begin to deploy.
Its just one of those weeks.
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Oberhilse presses a three prong assault on the town. |
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Balloon's Eye View. |
More to come.