I decided to start with a distinctive "army command stand" aka division commander for each side. These will be round with a group of officers on foot with a mounted one (Confederates) or a horse and horseholder (Federals) to make them easy to distinguish. I had sufficient painted Rebs but had to convert a few Yanks and these are now primed and ready for painting.
Saturday's Atlantic Simulation Society informal partial reunion game using Lentulus' 10mm 18thC armies and Hearts of Tin was a great success but as I expected, over 3 hours of actual playing time was no where near long enough to reach a conclusion beyond having fun. More games are in the offing and I'll post a link to Lentulus' game report when it appears .
|It was in 1979 when I moved to Halifax and started socializing and gaming with these guys. We haven't changed all that much really.|
On Sunday, I replayed Friday's scenario on a smaller table using a version of The Tin Army, modified for the ACW with generic regiments as units. I walled off 8" on the far side and ignored the first rows on the left to give me a 10 x 14 grid of 4" squares. Worked like a charm.
My goal is to be able to play most of these scenarios solo and finish in between 1 and 2 hours depending on size and complexity. At times this game felt almost too sudden and bloody but this medium sized scenario still took about 1.5 hours to play 12 turns to a Condeferate win which was about right time and effort wise so it seems to be fast, simple and deadly rules or leave 1/2 the painted figures in the box.
|Here us the same scenarios and armies as in the previous game but with 8" chopped off both length and width. I didn't miss them.|
Definitely the way to go for me. I might try a skirmishy, single figure sort of game for scenario 4 but that's a decision for next week.
I'll post the ACW rules and discuss them later this week.