At a time like this, there's nothing like carrying on like usual.
My ACW armies have not been out in some 18 months, the only active collection that hasn't been. Its time to fix that.
To be continued....
At a time like this, there's nothing like carrying on like usual.
My ACW armies have not been out in some 18 months, the only active collection that hasn't been. Its time to fix that.
To be continued....
" Old Admirals who feel the wind, and never put to sea." - Al Stewart, Old Admirals.
"Now just like you I've sailed my dreams like ships across the sea And some of them they've come on rocks, and some faced mutiny" |
Well, no easy away to put this, due to various things I won't bother with, for the first time in the 40 odd years that I have been running games at conventions, I have had to cancel my trip to Huzzah in Maine, and thus cancel the 3 Prince Valiant games I was scheduled to run.
I apologise to those who had already signed up or who were contemplating doing so. Maybe they will appear next year but that's only a vague possibility at this point.
So a change to something else I think. Not sure what but requests will be considered.
Note to self, make another attempt to do my wife's business's books monthly!
So, now it's back to preparing for Prince Valiant's trip south, across the border to Huzzah!.
Cheap Viking castings transforming themselves into Picts. I think they may need a hand. |
Onward!
Tax Time! (Oh joy)
One last photo from the first playtest. Lessons have been learned and progress made. Now it's time to figure out what we owe Caesar before we return to more important matters.
To be continued.....
I'm a big believer in play testing scenarios that I'm going to run at a "Con". Having a group of friends to play test is ideal but even a solo game can expose issues and omissions that hadn't occurred to me or which had occurred and then were forgotten or dismissed.
On the weekend I started playing my first scenario only to realise that I had arranged things in a way that gave players too few decisions to make, too few options to choose from, and too little room to manoeuvre and that meant that the game was liable to be fairly boring as well as over in about 1/3 of the time available. So I rethought, rearranged, etc., and came up with a better approach....so far.
Ambushed! |
The game will resume tomorrow.
The table is set, the rules are scribbled, now in the morning, comes the first test.
Ambushed! |
Watch for your friendly neighbourhood minstrel......
........or this blog! |
I've got sufficient troops, based, painted etc to have a test game BUT, I was still stuck on the rules,game mechanics, etc. units on a grid, units off a grid, neither of these had the right feel. They might work for historical armies in a pitched battle, but this game is supposed to have the feel of an illustrated heroic story of skirmishes and assaults etc, in the Saturday paper or in a movie.
Artist's (sic) impression of the Saxon assault. |
Keeping that in mind I turned the job over to the back of my brain to work on while I just got on with converting figures. Today, I got a mental memorandum suggesting I drop the idea of "units" and just move individual figures and resolve melees considering whatever figures are in a square as a temporary unit.
I've just about got the even quicker one page rules ready for a Sunday test game.
Things were starting to firm up, scenario, rules, figure requirements, etc., etc., then, I came to the ground cloth. I double checked the table size I'd be using and realised that the only base cloth I had that would fit, was the old, now gridded, cloth that I have often used at Huzzah since 2009 and many times at home.
That wasn't a problem in itself BUT, once laid out, I couldn't help myself. I started thinking about how easy a grid is to use, no fuss about having enough rulers and tapes and fiddling about, "Is it in?" etc,etc. My existing units actually fit the grid nicely, but I'd have to diddle with the rules, and..........well, by the end of the week I had a simple gridded game put together, followed shortly by the realization that it was particularly bland, unHollywood-ish, and not at all like what I had wanted.
Luckily, the grid is faint enough that I often use the cloth but ignoring the grid. Conversions, painting and so on, have resumed, the rules have been made less convoluted and the scenario shortened since once I allow for set up, rules explanations, and cleanup at the end, I've learned to shoot for a game that can be finished to a clear resolution in 3 hours or a bit more, rather than having to stop the game and make a judgement call on who was the winner.
We have work to do! |
Now I can get back to converting, painting, touching up, shading, basing, etc. etc the 2nd hand and never painted kits, and so on. Then, I'll be ready for the first solo run of the first scenario.
How is it that every year I seem to forget how much work goes into preparing even a simple convention game if it's about to make its public debut.
"Get a move on it! Dress rehearsal for Friday's game on, well, Friday!" |
But then, my home games get improved once those gotta get "around to it" things get done.
(Don't worry, its a Newfoundland t'ing,)
Even Prince Micheal can't be everywhere at once but the skirmishes and battles go on with or without him.
Scouts had reported that a party of Saxons had seized the ponte caeruleo and the beacon fires had been lit to call for reinforcements. The local auxilia had been first on the scene and sacrificed themselves to prevent the Saxons from breaking out before the legionary cohorts arrived. They put up a desperate fight and held until reinforcements arrived, but if these had been any later, they would have been too late.
(see previous post)
With only 1/2 their army on hand, it was the Saxons who were in a tight spot now, but it was Helgin and his Hearthguard who led the defence, and reinforcements were not far off. |
The Saxons held the first Roman attack but took heavy losses and were forced to fall back towards the bridge and their reinforcements. |
The Romans took a moment to order their line then the trumpets sounded! |
As the Roman cavalry made their 4th charge of the day, the Saxon line broke, leaving the wounded Helgin and his standard bearer to greet the Roman commander. |
Its been one of those weeks but at last the game has begun!
"Hurry lads! The battle has begun without us!!" |
"Come on men, there's only 2 of them to 1 of us, we can take them!" (What were they thinking?) |
To be continued!
Its been 'that sort' of week(s) but at last there is a game on the table.
Many years before the battle for the bridge, there was another battle for the same bridge.... |
Battle report should be up by Saturday.
It's just been one of those weeks, again. Click on the link below the picture to read the first Prince Valiant game report on this blog.
https://gameofmonth.blogspot.com/2010/07/adventures-of-prince-michael-episode-11.html |
Blogging should resume regular posting soon.
Plans come and they go. Its always good to have back up plans. For various reasons, I was looking at skipping the Huzzah! convention in Maine this spring, in favour of a fall convention in Vermont which some of my old Montreal friends attend, with a stop at my old alma mata, Le Collège militaire royal de Saint-Jean. However, the Vermont con is now on the last weekend of November, at a ski resort in the mountains. I was already questioning wanting to drive that far earlier in the fall, but having grown up not far from there, the risk of snow in the mountains in November was enough to tip the balance in favour of closer and thus cheaper and less tiring. So...I've just registered two Prince Valiant games for Huzzah! in Maine in May Maine is lovely in May (if you don't mind a bit of snow in the mountains in some years), why not check it out?
One scenario is an old reliable chestnut: CS Grant's Wagon Train scenario: Plans come and they go. Its always good to have back up plans. For various reasons, I was looking at skipping the Huzzah! convention in Maine this spring, in favour of a fall convention in Vermont which some of my old Montreal friends attend, with a stop at my old alma mata, Le Collège militaire royal de Saint-Jean. However, the Vermont con is now on the last weekend of November, at a ski resort in the mountains. I was already questioning wanting to drive that far earlier in the fall, but having grown up not far from there, the risk of snow in the mountains in November was enough to tip the balance in favour of closer and thus cheaper and less tiring. So...I've just registered two Prince Valiant games.
One scenario is an old reliable chestnut: CS Grant's Wagon Train scenario:
Three months had passed since General Ross's attempt to seize the bridge at Tea Room Junction (See report here) and both Faraway and Origawn had made use of the time to get their armies into shape while patrols watched the borderline. At last the word came: "The Blues are on the march, looks like they're heading towards the stone bridge over the Little Bluetaip River." General Turner ordered all units within a day's march to rendezvous there and then led the Brooklyn Regiment forward himself.
As they came in view of the bridge, they could see the dust columns across the river. It was going to be a close thing.
By midday, the armies were all on the field and the fighting began in earnest. |
An attempt by the Grey's to retake the central wood was repulsed with heavy losses, but if they could just hang on to the bridge till dusk, reinforcements should be at hand. |
But, it was a forlorn hope after all. The Fusiliers unleashed a heavy volley and the battalion broke and ran. |
Balloon's eye view of the field as the battle ended. |
"Drummer! Sound assembly! Men, the enemy is on his way, we must block him!"
Look sir! We have arrived before the enemy. |
"Alright boys, the enemy is upon us. Find a good spot and check your priming. We need to hold this bridge until the rest of the column gets here." |
To be continued....
After 15 years in coatees and Havelocks, the Belmont Fusiliers are ready to take the field again in shell jackets and 'Porkpie' forage caps.
"Well men, a good turn out. War looms and you'll be needed some but today I'm ordering an extra ration of rum to celebrate your arrival." |
A few more units to touch up and rebase and I should be able to put a small game on the table before the weekend.
Ps: This regiment and the General can be seen as they were in 2008/9 on the near left side of the header picture at the top of the blog homepage. The rabj and file started life as Historifigs Scruby 40mm ACW figures. The officers were original sculpts.
Its been a busy week, but not on the hobby front. I've made some progress on refurbishing the Belmont Fusiliers but they aren't ready for inspection yet, let alone a battle. However, nearing 2,500 posts over the last 14 years, I figured there must be an old battle report or two worthy of a rerun.
The following game report was of a 2012 solo game using homecast Prince August figures and Lawford & Young's Charge! rules. The armies were raised for participation in "Not Quite The Seven Years Wars" convention games with the H.A.W.K.S from Maryland who adopted me as their Canadian mascot around the turn of the century. Since I don't have the time and money to make the 3,000 km round trip for an evening game, I decided to build enough units for solo games at home, and postulate periodic civil wars in my "Kingdom" of Rosmark.
(Note: I'm not up to those long drives these days so last year at Huzzah!, I handed over a number of my NQSW units for the club to use and most of the remaining figures have been absorbed into my British and French armies for my Acadia and Quebec campaigns.)
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The game begins. |
Note: The game was Scenario 1 from Wargames for All Ages by Stuart Asquith and Charles Grant. The armies were Prince August semi-flat 40mm homecast figures. The scenario calls for the attacker to control the ridge and be able to advance past it with at least 2 units by the time limit which they suggest might be equal to the amount of time it would take to cross the table + 50%. In Charge!, infantry in column of 4's can move 15" per turn, I calculated 6 turns to march on, cross the 5 ft table and exit. Not liking a definite limit or a diced ending and being notoriously forgetful at ticking off turns, I made a deck of cards the first 8 in order, the next 5 shuffled with 1 being a joker which would indicate last turn. With hindsight, this may have been generous by a turn or 2, perhaps 7 + 4 would have been fairer but at any rate the game ended with turn 11.
Here are the 4 original blogposts on this game:
Battle-of-wentworth-pass-teaser.
Comments on playing Charge! solo
1st Half
Conclusion
The armies that I am now refurbishing were a direct result of my falling in 'love' with shiny Scruby 40mm figures nearly 20 years ago, crossed with a long standing interest in the uniforms and history of mid 19thC "small wars" (from India and Mexico, to suppressing rebellions in my own country, to the Crimea).
A 2013 battle report: The Brooklyn Fusiliers storm a Pirate base (click to see). |
When I started to develop my 1830-40's "Imagi-Nation" setting, my table was roughly twice the size it is now, I was in my 50's, could paint for hours, had a few bucks in my pocket, and thought I knew what I wanted. Of course I eventually I realized that part of me still wanted to do everything! I still wanted to paint and play with armies from some 2,500 years of history across 1/2 the globe, and contribute troops to various co-hosted convention games and games with local friends. So I tried to do it all and while I almost never "finished" any of the "projects" I was working on before starting the next two, I still enjoyed the journey.
However, over the last decade I eventually found myself mired in incomplete projects, and realized that much of what I had started, was never going to be "finished", even if used once or twice with stand ins. It was also clear that even if I did do everything that caught my attention, there was not enough room to display or even store that many figures, nor time enough to play with them all.
I've also figured out that apart from storage and display space issues, painting is less enjoyable than before. Neither hand nor eye are as steady and focused as they were, so my attraction towards the simpler glossy toy soldier look is a bonus, but even so I can't sit and paint for hours any more. So, as "70" looms, the time has come for yet another phase of downsizing and reducing the number of collections/projects.
So what stays and what gets dropped?
Despite all the enjoyable experiments and detours, for me, a setting resembling 19thC eastern North America is still right for my main, all purpose, generic (semi-fictional) horse & musket collection. The terrain will be based on familiar terrain in my own country, including period battlefields that I've visited 150 years later. The uniforms, historical or fictional, call to mind "Tin Soldiers" (such as the Anderson's Steadfast Tin Soldier) as well as "The Alamo", and the tactics were at the height of development until the arrival of the minie ball changed things. The secondary collections that are still alive can be seen on the "My Collections" tab on the right hand side of the home page.
So, that's the plan, and while I'm refurbishing the Brooklyn Fusiliers, here's a 2012 Oberhilse and Faraway Battle Report from the archives:
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Yesterday morning, an unprovoked attack was made on the new battery established at Torn Point near Belmont on the Blugene River. The Queen's forces in the area were composed of 1/2 a company of the Royal Fusiliers guarding the bridge near Brown Rock, the gunners with their 12 pounder and a company of local militia. These troops were on the Qui Vive however, and at the first sign of enemy preparations alerted neighboring garrisons who rushed to their aid with unprecedented haste.
Three companies of Blue's 1st infantry under General Scott landed upstream of the bridge. One was dispatched to hold off reinforcements while another company approached the redoubt at the bridge and opened fire. Despite taking 25% casualties, the Elite soldiers of the Fusiliers stood their ground and with a withering return fire, drove off the attack. The 3rd company soon renewed the attack and forced the remaining Fusiliers to retreat. While some Blue soldiers set to work tearing up the bridge, the rest followed up the Fusiliers who were attempting to make their way across the fields to rejoin their regiment and drove them off. A fresh company of Fusiliers supported by a company of Victoria Rifles was at hand already. Several point blank volleys routed the first company of Bluecoats then a bayonet charge cleared the bridge before the destruction could be completed.
The Stone House near the point was attacked by Brigadier Zinn with a company of Rifles and 2 companies of the 2nd Infantry. Brigadier Zinn, led the 2nd Infantry forward in person but a bullet from one of the defenders threw him from his saddle and the attack stalled. The Rifles began to work their way around the House and casualties began to mount amongst the defenders but help was at hand. Rushing up the road from Brooklyn came the Green Tigers led by Colonel Stoneforte. The Grenadiers rushed to reinforce the defenders of the house while the rest deployed and opened a heavy fire.
Moments later a loud whistle followed by an explosion announced the arrival of the Rocket Battery. Fresh from the exercise grounds, these opened an unusually accurate barrage. Behind them, Princess Louise's Dragoons trotted up the road, helmets gleaming in the sun
Crossing rapidly over into the adjacent fields, they charged the company of Blue infantry which had been pursuing the Fusiliers. Blinded by their own smoke, the Blue Infantry failed to form square and were ridden down.
The invasion seemed well repulsed but Blue was not yet done, The second wave was at hand! Despite the lack of any senior commanders, two companies of the 3rd Infantry and a Mountain Howitzer landed and pushed inland while the Rifles pushed up the road and opened a heavy and accurate fire on the Rocket Battery, forcing them to limber up and retreat. Behind them, another wave of boats landed. The Blue Guards were at hand!
Pushing up the road towards the bridge a company of the 3rd opened fire on the Dragoons from behind the fence line. The cavalry wheeled around but as they attempted to jump the fence to get at their foe, a tremendous point blank fire cut them down in droves and the remaining dragoons scattered back to safety.
A volley the likes of which has rarely been known cut down the Colonel and nearly 1/2 the Guardsmen. The remaining Blue troops quickly re-embarked and abandoned their enterprise.