The major downside is that the rules can start to get too vanilla and lacking in flavour if one isn't clever enough and the incentive to do multiple periods declines if all the games are similar in overall feel. There can also be issues with getting old armies to conform.
I'm pondering the question again for all my collections, looking for the best way to differentiate them and give each one a distinct feel and a reason to exist. A toy soldier game, a quick, easy to set up in a small space, play and take down game, an all day game, a wargame to refight historical battles, maybe a low level skirmish game and so on.
|Early stages of testing revived rules and scenario.|
In the meantime, or perhaps in the spirit, I am spending much time at the moment working on the 16th Century Anglo-French wargame that Rob and I will be co-hosting at Huzzah in May. but that will be covered on my Gathering of Hosts blog.