|Long Li draws a bead on the approaching enemy.|
|The Oerburg lines with some very Oberhilse-ish looking "Volunteers".|
"Not Fontenoy Scenario". It will be played with 1 unit=1 unit except that the 2 gun batteries have been fielded as 2 units each and the light infantry units have been replaced with machine gun units. (No its not an accurate translation functionwise but it works.)
After mucking about with 6 figure units, 2x4 figure units and various other options I have (with great relief) decided to make the original 2014 8 figure units work. Infantry will have 4 stands, cavalry 3 and Artillery & MG units 2 stands. All stands get 1 or 2 (or 3 rarely) dice and can take 2 hits.
I've been futzing about with details and choices and finally realized that I can't cover all the details I want in The Tin Army like detachments, limbering, formations as well as some design notes in a two-sides of a page ruleset version like I've been trying to do. I need to lay out a full set of rules with explanations plus a quick reference sheet, like I did for Hearts of Tin ten years ago. The alternative is to simplify, make consessions, simplify, but I want this to feel like a more conventional game and provide games that last 2-3 hours for an average scenario. So, confirm the basics then start writing. Good! Its the right season for it.
|An overview of the game in waiting.|
To see the Hurley Burley done,
to see the battle lost and won.
Hard to say, maybe tomorrow, maybe not until next weekend!