A quick flip through scenarios suitable for the existing river suggested "An Unfortunate Oversight" in which the attacker sneaks over a ford while the defender is massed around the only bridge.
"Release me and Rome shall acknowledge you as King of all the tribes from here to Portlandia and pay you a wagon full of gold." |
The Huns had 2 units of Hunnish horse archers and a unit of foot archers. Their Rugii allies had a unit of Elite Shock infantry, a unit of infantry and a unit of archers.
Somewhere around turn 4. The Hun cavalry has surrounded the Romans on the hill but the table is too small and one unit has been caught by an initiative flip and routed off table by the Roman cavalry. |
For a multi-player, 3-4 hour convention game on a table twice this size with more than twice the forces, most being independent with several being nonaligned, all with secret individual victory conditions, I want simple, easy to grasp combat rules so players can focus on the rest. I need to polish the writing a bit and write out some of the assumptions but these will do. In any event the players will only have a one page summary and a verbal briefing to guide them and I trust my co-GM's judgement should things crop up mid-game.
The current version of these 2 page Castle Dangerous rules can be accessed here.
I also want to find a way to id units to help players, armour or hair/helmet style, shield colours etc but if all else fails a colour swatch on the bottom of the base. Oh and add the siege bits since the setting involves the Huns and their allies besieging a castle.
While doing the practical bits, I also need to come up with names for the 8 factions and the characters for each as well as a back story, individual victory conditions and background and so on as well as table layout. (Not that I'll be able to blog that stuff till late May.) The only time I designed and ran a game of this sort as primary GM was over 12 years ago and I spent most of my time worrying what to do if I only had 3 or 4 players show up for an 8 player, 8 am Saturday morning game and none of my time planning to cope with 16 players. Luckily it all worked out with 8 teams of 2 friends each.
I also want to find a way to id units to help players, armour or hair/helmet style, shield colours etc but if all else fails a colour swatch on the bottom of the base. Oh and add the siege bits since the setting involves the Huns and their allies besieging a castle.
While doing the practical bits, I also need to come up with names for the 8 factions and the characters for each as well as a back story, individual victory conditions and background and so on as well as table layout. (Not that I'll be able to blog that stuff till late May.) The only time I designed and ran a game of this sort as primary GM was over 12 years ago and I spent most of my time worrying what to do if I only had 3 or 4 players show up for an 8 player, 8 am Saturday morning game and none of my time planning to cope with 16 players. Luckily it all worked out with 8 teams of 2 friends each.