Turn 2, Ginr'l George's artillery blasts the heads of the Yankee columns.
I knew I didn't have enough troops for an accurate translation of the scenario so I just put everything I had on the table. The Rebs had 2 brigades each of 3 Regiments, 3 batteries of foot artillery, a stand of sharpshooters and a small cavalry brigade with a horse artillery battery and 2 stands of cavalry. I fielded the Yankees as 3 brigades, 1 with 3 regiments and 1 battery, 1 with 4 regiments and 1 battery and 1 with 3 regiments and 2 batteries. I also had an independent cavalry regiment. The dice indicated that 1 brigade was entering from the west while the rest came on from the south. All brigades had to move up the road for 1 turn before deploying. My mission was to seize the gap and be in position to exit the table with a reasonable force by 3 o'clock.
Not being the wall flower type, George sent his cavalry and horse artillery forward to mess me up a bit while his main batteries opened on my infantry "with effect". (Thank goodness I had cut the artillery back to 1 die per battery after the game with Les!) It took me a little while to shake my boys out into something like a battle line but my artillery managed to silence his horse guns before taking the rest of the day off. (at least they might as well have). My first brigade was in pretty sad shape by the time it got within rifle range of the ridge so I sent my cavalry wide in hopes of scaring George's guns off the hill or at least distracting them.
George doesn't scare easily and I had 2nd move, so I moved the cavalry up past his left hand brigade on to the flank of the guns, If he won the initiative he was probably going to empty a lot of saddles with rifle fire while he pulled back his guns but I won it and rode the batteries down. Unfortunately, his cavalry which had mounted and pulled back when their battery was silenced, came whooping over the hill and scattered my brave troopers. A regiment of cavalry for 3 batteries, I was happy enough with the trade.I pulled back my 1st brigade to maintain it in being and moved up my 2nd & 3rd Brigades for an assault on the hill.
Mid game, The Federal lines are still looking a bit piecemeal but the line is slowly coming together. The rump of the 1st brigade ahead on the right, 2nd brigade beyond the woods on the left, the 4 regiments of the 3rd brigade still forming on the right. My cavalry is off screen to the left.
Ignoring his right, I converged both brigades on the hill where the massed batteries had been. There was some hard fighting and heavy casualties but eventually the Reb 1st Brigade broke and ran. 2 stands of dismounted cavalry were all that stood between me and the road exit. Unfortunately for me, that was because George's 2nd brigade wasn't hustling over to block the gap, it was counter attacking forward into my flank.
It wasn't a sweep, my 3rd brigade was battered and driven back but was still on the field, however, it was well after 3, George still held the gap and I didn't have enough troops left to win even if he had turned around and marched off. It was a fun game though.