|Oberhilse cavalry awaiting the enemy's arrival. 40mm Zinnbrigade homecast.|
At last I have my late 19th/early 20thC rules back pretty much to where they were when I played the Important Bridge scenario in late November but this time I have a written copy!
Its interesting how much easier it was, after gluing the figures to a base, to treat them as a "unit" with fixed combat ability until removed rather than as a group of figures each of whom counted and could be lost.
|The Allied cavalry screen arrives. Hougal troops to the left, Faraway to the right.|
The scenario was made up on the fly based on what troops were based and on not wanting to bother making too many changes to last week's terrain which hadn't been cleared away. The result was a hasty defense of a crossroad by Oberhilse with A General, 3 Colonels, 10 inf companies, 2 mg, 2 cavalry squadrons and 2 batteries against an Allied force with a General, 5 Colonels, 14 inf companies, 2 mg, 4 squadrons and 3 batteries. Overhilse started in the town and along the road and was allowed to fortify the houses and assumed to have scraped hasty trenches where needed along the roadside hedges. The Allies started off table and each Colonel had to roll 4,5,6 to arrive.
|Faraway's Khaki Battalion attacks up the right supported by Lancers. Off camera to the left the Hougal Zouaves are moving directly on the crossroads which is the main objective while their cavalry go wide.|
The Blogger html formatting of the draft is a little awkward, I'll probably move the good copy to Drive, but it is available from the Pages tab or click here.
|Somewhere around turn 8. Both sides have taken some losses but the Zouaves have taken the first town block.|
Animal lovers please note that the Mule is no longer over-burdened.