OK I'm back after a hectic week. This evening I tried replaying last game but using the Tin Army with ACW regiments. It felt wrong, and was over waaay too soon to make it worth deploying 102 stands of miniatures when I could have played exactly the same game with 10 stands.
After a bit of thought I remembered that I used to let HofT units share hits amongst stands and only once every stand had 1 less hit than the maximum did I start removing stands as more hits came in. Its a small step to go back to that but make it simpler by just tracking up to 12 hits per average unit and then removing the whole unit. Problem solved.
As long as I was tinkering and since I want to restore some ability to recover but DO NOT want to go back to infinite rallying, I inserted my usual version of Grant's old rule of merging two half strength units. One unit comes off and counts as lost for army morale while the other is restored to full strength.
I should test this but its time for something different. What? Not sure yet, there is a backlog of games to be played but after most of a week away, it'll be a few days.
Saturday, October 24, 2015
Right question, wrong answer
Born and raised in the suburbs of Montreal 7 decades ago. Began playing with toy soldiers at 5 years. Started painting & converting at about 12 yrs and wargaming about 15 yrs. Never really stopped.
5 years in the Black Watch of Canada Cadets, 5 years at the Collège militaire royal de Saint-Jean followed by 4 in the navy. 25 years with CPC in IT simultaneous with 23 years running a boarding kennel. Inherited my love of toy soldiers from my mother's father. Married with a pack of litle Italian Greyhounds and a cat. Prematurely retired and enjoying leisure to game, maintaining our 170 yr old farmhouse and just living.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment