of the original scenario. We then assigned forces by the carefully balanced "pick a hand" method. Ron got the US with the convoy.
The scenario involves random arrival for the interceptors for both time and location. These are designed around rules using at least an 18 hour game with short moves. We settled on me playing orders as normal but then needing to roll the turn number or less (eg on Turn 2 I needed to roll 1 or 2) for the unit to appear. Another roll determined the place of arrival.
|Turn 1. The game begins with a bang.|
As luck would have it, my 2nd try landed a Stug almost right beside 2 trucks. I trundled forward and was about to open up when he played an interrupt and zoomed off. This was a move I could have stopped with the Counter Intelligence card if I had remembered that I had it. It all worked out though as my command Pzr IV threw the right 1 in 36 combination to pop on table right in front of the truck and riddle it with bullets. Based on the pillar of black smoke it must have been full of fuel drums. Immediately after this Ron brought on another truck and an interrupt allowed me to blow that up as well. Turn 1 and Ron was down 2 trucks. He needed to get 4 into the camp to win, 3 for a draw. We were sort of wondering if the game was almost over. It wasn't.
|Games end. 2 trucks in, 2 trucks lost, 2 trucks being held off table till help comes and the cards have run out. German victory.|
In summary, a gripping game! I'm looking forward to another run through as either side. Ron had enough troops to double the forces but this worked like a charm and kept us so focused on the game for 3 hours that we forgot to refill the coffee cups let alone take pictures.