A quick revised Tin Army takes the field with 1 Company per 3" square. |
Small grid squares mean not just smaller units but also smaller terrain items or possibly multi-square terrain features and that proved to be the decisive issue as I found that the rules and my preferences were trending in a direction where the number of figures in a unit became irrelevant with a slight bias towards small is better.
Large grid squares mean fewer squares per table essentially making the small table even smaller and requiring me to be ever more clever to design a satisfying game but terrain features become easier to design.
Inbetween sizes provide a typical compromise. They provide the easiest acceptable solution but one which is never quite satisfying
I have had some really good quick games on the big squares but have not been clever enough to successfully design a longer, more complex game and scenario on the small number of large squares. However, a review of past experiemental games played using smaller grid squares convinced me that that was the way to go IF I could resolve the issue of fitting in buildings, woods and vehicles. The answer to that would require a mix of getting creative and letting go of some old favorite terrain items and accessories.
A shot from a favourite 2015 Tin Army game on sub-divided 6" squares. |
I'm not big on letting go of things but I've been training myself and have reached the point where I am willing to let go of some things that won't fit even as multi square pieces and retire some others for use in the occasional non-gridded game which they are appropriate for. Multi square boats and train cars are another issue but I can work the rules around that. The getting creative bit has been a mix of some experimentation with lots of looking at pictures of other peoples' wonderful creativity. Having tackled making a handful of non-scale buildings that fit a 4" grid last fall, I'm now satisfied that I can not only meet this challenge but enjoy doing it.
So, I took a few minutes on Friday and once again subdivided each of my 6" squares into 4x3" ones and now the Tin Army is partying like it was 2015 again. What the results of my terrain labours are will be shown here when there are results!
Your hand painted table is great looking
ReplyDeleteThanks Jeff, now I need to start watching those oil painting videos and make a backdrop!
Delete“I just love it when a plan comes together !” Col. John 'Hannibal' Smith.
ReplyDeleteThe Oxen are slow but the Earth is patient.
DeleteGood post and an important crossroads for your gaming. Terrain (well buildings mainly) needs a small footprint, but its height can still be allowed to add the presence that makes for a 'right look'.
ReplyDeleteAgreed. I have also found that a cluster of small footprint buildings of sufficint but not scale height looks more town-like than 1 large building.
DeleteYour games always look the part Ross.
ReplyDeleteTHanks (I think) Sometimes part of the dog's breakfast but sometimes I'm pretty happy.
DeleteRoss Mac,
ReplyDeleteWhatever you come up with in the end (and it looks as if you are almost there) will look great, and if it gives you pleasure, the struggle will be worth it!
All the best,
Bob
I'm looking forward to getting it all settled again so I can get back to working on some campaigns.
DeleteAfter reading your blog for so many years, you do realize you will change your mind ;--)
ReplyDeleteAh ye of little faith. It does takes me a long time to choose and I need to actually try all the options if possible, sometimes several times but once I settle it can last decades if no serious life changes interfere. Hopefully you'll stick around for the Aha!
DeleteThat first picture looks especially good to me. Good luck!
ReplyDeleteThanks, I do like the look as well.
Delete