|After various failed experiments I allowed diagonal facing with a maximum of 1/2 the unit shooting out of each of the two faces. I also ended up using the Hearts of Tine combat mechanism with 4 hits per stand but without using the rally rules.|
However, if the visual aspects of the game don't matter, why use miniatures? After various experiments I managed a vague special artillery stacking rule for massed or attached batteries and fiddled with the positioning of individual stands within the squares.
Another small issue was more visual than actual. If you look at the next picture the white house in the lower left fills 1 quarter of a square. Should the square be open or is it all built up. I kept treating it one way for one unit but another way for another unit depending on where I actually placed the figures so had to rearrange the terrain midgame to make it more obvious to myself what sort of terrain it was. That should have been noticed and dealt with during set-up, probably by removing the house.
The real deal breaker however, was the small number of grid squares. The table just didn't hold enough squares to field the force levels I wanted while still showing at least a little bit of the tactical feel and having room to manoeuvre. That was the point of the post just before I got wrapped up In Huzzah! last April. While the current table was fine for small quick actions I needed a bigger table for larger, longer actions or those with more manoeuvring. Since there is no room for a physically larger table I needed a larger virtual table. A table with more but smaller squares! I had hoped that the 3" would work but it only works for a small selection of my armies.
|The end of a long but not bad game, a narrow, skin of the teeth last turn minor victory for the Federal army.|
|I still have work to do but the 4" grid has been restored once again and feels much better.|
A little voice whispers that I really ought to play another ACW game for comparison but I have an urge to see Shiny Red Toy Soldiers in action.