I spread my 9 units out, hoping to have the speed to concentrate once I could identify the Roman's main thrust. Ron concentrated his 11 units in the centre, but initially threatening both my flanks with light troops. As he slowly closed he finally shifted his line of cohorts to his right and rapidly struck the hill on my left.
I was outnumbered in units and missile power but even more so in exhaustion points and was unable to make much use of my barbarian charge bonus while defending. My best hope seemed to be to try to slip past his flank to try to distract him while attacking some of his weaker units and to launch a preemptive charge to use my barbarian charge bonus to inflict losses and to gain retreat room for myself.
Alas, between being a little slow to commit and some unfortunate initiative flips my plan did not quite work and the main battle saw the Gauls in a fairly passive defensive mode on the edge of the hill while my flanking manouver had minor impact.
|Mid-game. The Romans have pushed onto the hill and my diversionary flank attack has stalled but all is not yet lost.|
Relentlessly the main line of Roman infantry pressed forward, pushing me off the left hand hill as I reached my exhaustion point of 12. Technically, according to the scenario victory conditions, the game was a draw at this point but Ron had only lost 7 out of 15 exhaustion points and without a time limit I had no doubt that he could surround and destroy me before I could exhaust him and even if I did, his ballista and slingers could eventually finish the job so I conceded.
|The exhausted Gauls have been pushed off the largest hill and concede.|
We did come up with a few minor house rules.
The main one was to enhance the rules for breaking contact. They say that a unit can not move adjacent to the front of another enemy unit but may move adjacent to the flank/rear of an enemy. We added that it may not attack that unit that turn if they do and banned a unit from moving away then circling around to finish the move in contact with the flank of the unit it had disengaged from.
We also decided to modify the shooting arc to a straight 120 degree arc on the hexfield. This was just to make it easier to trace the arc of fire, especially for the ballista.
Lastly we rules that if a General was attacked on his own, he could not fight back in close combat and did not stop units from moving on but was not automatically killed either.