Sunday, February 16, 2025

Save The Cows!

In the days when the Roman Empire was beset on all sides and Britain was told to defend itself, some of the garrisons remained to fight the Saxon and Pictish raiders. In those days, heroes rose to the cause, and the bards sang of legendary heroes who fought to hold back the darkness. This is one of those tales:

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(Note: this was a wargame played out at a community games day. It was designed for 2 to 4 players and possibly a GM, but as it happened, we settled with just 2 of us and it was a close fought game to the last turn. The figures are largely Elastolin 4cm figures, a few originals, and many more of the unpainted kits that showed up in the US when Elastolin dropped the range. Many of the unpainted kits and broken figures were converted once they fell into my hands.)

The Duke's cavalry showing off their skill at the Cantabrian Circle if not at shooting. 

The Scenario: A local British 'Duke' whose scouts have reported that a warband of Saxons and Picts had gotten past Hadrian's Wall and was raiding at will. He has ordered this village to be ready to evacuate as many of the cattle and stores as possible if the enemy appeared.  The local Romano-British Count is on the trail of the raiders. 

Rules: Last year I decided to try going back off the grid for a while and resume variable length moves. It allows more flexibility but prolongs the time needed to complete a turn, mostly due to the constant dice rolling and the measuring. Last week I decided to give the grid another chance and in many ways I was happy to be able to spend my time and thoughts on the battle plan rather than rolling endless movement dice and low level manoeuvres.

(Current version)

Duke Stephen deploys his warriors to give his Lady to organize the business of moving the cattle, sheep, and a cart of valuables and food to safety. To his joy, before the fighting begins in earnest, the Count has arrived to join forces. (1d6=turn# or less).



The hand to hand fighting was fierce but the first Pictish assault was repulsed. Behind the British battle line, the evacuation was slower and less orderly than hoped. (Units, including animals and their herders, have to roll to move if not in command range. ) Beyond the town, the RomanoBritish held back most of the Saxons.)


As the Saxons moved forward and plunged into town, the British were forced back, but they did their best to give the herders as much time to escape as possible.


At last the convoy, or most of it, got together, led by the Duchess. Slowly, but steadily, the Picts pushed forward through the town while sending their cavalry around the flank where they captured their supper on the hoof and the cart. The prize bull, 2 pairs of cows and the flock of sheep got away under British escort. 
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It was a very good afternoon, and a pleasure to rejoin the Tabletop Games group at one of their Quarterly days. I'm looking forward to the next one. Hopefully we'll entice a few more wargamers to join us.



6 comments:

  1. Sounds like a good close-fought game. I'm glad both the conversion TO gridded terrain and the conversion FROM gridded terrain brought you happiness! I hope it does so next time as well.

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    1. Thanks. It's not that these days the rulers or tapes seem to keep moving to the far side of the table, gathered in huddles or hiding, or that they're getting a bit blurry some days, or that leaning across the table to measure the outside of a wheel isn't as easy as it once was or that even in solo games some players occasionally seem to waste time trying to figure the best arc or angle of approach etc, ..... ok, maybe all of those things are part of it.

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  2. A great looking game Ross…
    These Elastolin figures are a delight to see out playing on the table….

    All the best. Aly

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    1. Thanks Aly. Only took me 50 years to go from 'I want those' to having enough to play a game.

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