I'm in the middle of a week and a bit of standing double duty watches while my wife is off to a dog show. Makes it hard to find time for hobby stuff, especially with my room overrun by non hobby flotsom from some minor renos that we re-started as spring approached. However, there comes a time when a junkie needs his fix and its been over a week since I slipped away for an afternoon of wearing and tacking across Ron's table, forcing his 2 ships to strike while he sank 2 of my 3.
This would of course have been an ideal time to clear the wagons and figures from my downstairs painting desk and set up some portable games but my mind had been on trying a bigger game on my newly gridded table upstairs.
|Sir! The enemy is upon us!|
I have been trying to plan for my "battle" games to be fought using my 1/72 ACW armies but I can't seem to shake the vision of them being fought with 40mm glossy toy soldiers. Maybe not a Gettysburg or Waterloo But at least a Lundy's Lane. The question is, will the grid make this possible or will I have to find a way to stage a bigger table from time to time rather than saving that for a once a year mega game?
For the 1880's breechloading rifle period I fielded 4 man "company" units assumed to fight extended. For the 1812 and 1837 smoothbore period, the one this game is set in, I intend to field close order battalions as units but it'll take more than 4 figures to convince me.
On their native bases I can fit 12 Scruby figures in a 2 deep line into one of the squares but on washers I can only squeeze 8 which I don't think is enough. The exact number doesn't matter ruleswise, only visually, but it would be convenient to not need rosters or a good memory. On the other hand once I get over 100 figures I'll want either multi figure stands or magnetized movement trays for all.
|An overview of the table. Big windows at the end of the table don't really help with lighting for pictures especially in the afternoon but having one end up against a wall does make for more walking room.|
I haven't worked out all the details yet, I'll probably work those out tomorrow and retire upstairs for a couple of gaming sessions during Monday's Nor'Easter snow storm. However I have a battlefield and a General Idea.
The Red Queen's and Blue Republic's troops have been facing each other across what is known in Faraway as Treacle Creek for a few days. Blue has blocked the bridge known in Oberhilse as Molasses Crossing and both sides have dug field works behind every ford, daring the other side to attack. At last General Turner, under pressure from the Queen to attack, had resolved on a night march to an unguarded crossing and a dawn flank attack.
We pick up the game as the Red army encounters Blue's flank guard.