"Were you there Grandpa?"
"Sure thing! I was a Corporal with the Belmont Fusiliers, and we were in the midst of it."
"Were you there Grandpa?"
"Sure thing! I was a Corporal with the Belmont Fusiliers, and we were in the midst of it."
OERBERG BREAKS THE TRUCE!
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A brief telegram has reported that Oerburg has broken the treaty without warning, crossed the border, and ambushed a routine train carrying supplies for her Majesty's frontier posts. |
Details to follow when they are available.
Belmont Station on a warm winter day.
"Train coming Sir!"
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"Right-O. that's the 10:00. They'll be going straight through and over the bridge. Bugler, sound the all clear." |
.....to be continued
Very useful aides are those readers who comment now and then, especially when I'm looking for inspiration for the next game. I had almost forgotten that my early 20thC Colonial forces had been in standby since 2023
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See Battle of Bridgetown Oct 2023 |
I've dug them out, just may add a few more figures, and am pondering scenarios. So, stay tuned we're heading for warmer climes!
Well, here we are well into the 2025 winter campaigning season but peace has fallen over my wargame table due to Domestic affairs (ie various household chores and projects).
However, we have archives!
Here is a repeat of a January game from 10 years ago:
General Grey arrives and is briefed by the commander of the Oberhilse advance guard. |
Plans are already afoot for the first game of 2025 but I need to pick a period. Requests will be welcome!
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The Oerburg front had been quiet for over a year, but having heard rumours of agitators trying to stir up trouble, the Dominion had recently increased the outpost at Bridgetown. So it was that when a company of Oerburgers quietly occupied the far side of the rail bridge, the garrison commander ordered out 3 companies of Ross's Rifles supported by a 4.7" naval gun to clear them away.
To no one's great surprise, that first company was well supported.
To the Dominion's surprise though, the Orberg cavalry splashed through a ford the Dominion's soldier were unaware of and were advancing at a good pace towards the 4.7". A squadron of Larsen's Lancers were there though so no one was too worried.
Instead of dismounting as was their habit though, they came on at a gallop, firing from the saddle. The Lancers were thrown back, and the 4.7" overrun!
To make things worse, the Rifles had suffered heavy casualties and the remnant had been forced to fallback to the town. Only the company of Dominion Guards were left intact to strengthen the defence of the vital town and railway.
It was enough. The Oerbergers launched a weak attempt to storm the town but they had also suffered heavily in the early fighting and there wasn't enough time for their artillery to demolish the town, even if they wanted to.
So, the day ended, as it began with the two parties glaring at each other across the Blutape River.
(Note: After some false starts with versions of the WW1 Sq Brigadier rules, I decided to fall back on the rules I intend to use with my 54's. I've finally agreed with myself that the fewer sets of rules I use, the easier my life and games will be. I'll post them once they are tidied up and tested again... oh!.. another game! awright! )
Finally, here is a short report on last week's battle.
Having repelled The Oerbergers' raid on the the Dominion's supply depot, orders were issued to clear a road block at North Village so the planned offensive could begin.
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After an extended barrage by a full field battery and a half battery of naval 4.7's, the order was given for the attack to proceed. Ross's Rifles were ordered to sieze the western end of Long Hill in order to drive the rebels away from the road. The Royal Regiment was ordered to clear the village.
Apparently the barrage had had little effect on the defenders on the hill and deadly MG, rifle and artillery fire cut the Rifles to piece. Those stout veterans did not falter though, and while unable to storm the hill, the firefight was prolonged.
The assault on the left did not meet the same deadly hail of machine gun bullets and shrapnel and quickly closed on the village which was defended by a handful of rebel villagers, and by the newly raised Kapelle Rifles, their first taste of battle. It didn't take long for the dominion forces to realize that closing with the enemy wasn't the same as driving them from their positions. The brutal, hand to hand fight in the village was prolonged and deadly.
"A" Company of the Royals, on the left, eventually took 1/2 the village, but were unable to push on any farther. "B" Company, supported by the MG company, took the perimeter wall after a prolonged fight in which the new Kapelle Rifles defended their post to the last man (turn after turn of drawn melee). As the sun set, the cavalry, supported by the Armoured Car were unleashed in hopes of over running the dismounted Oerburgers who had finally come forward from the reserves but the Oerbergers' rifle and MG fire was too deadly.
The Dominion forces were exhausted and there was nothing to do but retreat under the protection of a renewed artillery barrage on the rebel positions.
I was too busy today to write up the battle but here's an aerial view of the game in progress.
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The Dominion forces attack with the aim of clearing the road. |
On Friday, I'm off to visit family, to celebrate Canada Day on the 1st and then, since the three of us were all born in July, we'll celebrate our birthday month. Not quite sure how it is that my sister who used to be only 3 years older than me will be 70 by the end of the weekend, but there we are.
A long while ago, I bought two of the Prince August mounted cowboy moulds but had never painted any up. As the Kapelle Rebellion has started coming together, I decided to do at least 1 of each. Its rather surprising how well shiny toy soldier semi-flat horsemen can mix in with fully round ones of a similar size and style.
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The PA cowboys are in front, in the rear are two Scruby ACW riders on Zinnbrigade horses. |
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The Rebel army stands to as Domion forces deploy on the horizon (aka the opposing table edge.). |
This twice converted Scruby ACW 40mm cavalry unit is now ready to rumble and roll dice.
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Since this is minor sideshow, I've decided to limit the armies for the Kapelle Rebellion to what is needed for small scenarios such as the ones in One Hour Wargames and various other sources. Just enough to make use of whats done for a quick game now and then, a game a bit different from my usual fare.
Apart from moving some infantry and gunners from abandoned foamcore test company bases onto individual washer bases, the Faraway Expeditionary Force in Kapelle is now complete with 6 infantry companies, two squadrons of cavalry, one mountain and two field artillery guns plus an armoured car and various comandeered trucks. The rebels and their allies just need two more mounted figures and a bit of basing and they'll be done as well.
But, whats not done can wait for a while, its time to get back to the 1790's!
The repulse of the Dominion column in April, due largely to the intervention of an Oerberg column, has stirred the nascent rebellion in Kapelle. In addition to the local defense forces which are being formed in many a village, the insurgent government has begun raising regular units, relying largely on contributions of arms, uniforms and instructors from Oerberg.
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Fresh off the painting desk this morning. |
I have a feeling that the question of a free and independant Republic of Kapelle is a long way from decided.
_______________
Meanwhile, I took advantage of being home alone (human-wise) to spend a little extra hobby time this week. The OHW hadn't taken long to play, ending somewhere around turn 9 out of 15. It was a little too quick with too few decisions to make for the game to be satisfying so I decided to try again, and again, fiddling with organization and rules in between each round. In the final game, the Oerberg force would have won by getting 2 units off somewhere around turn 9 out of 15, if they'd gone first on the next turn, but.......
Like many One Hour Wargames, it only took about 20 minutes of actual playing time to play. As much time was spent taking pictures and at least that much again trying to figure out if a new or revised set of rules were working and why or why not. For example, which is better, more smaller units vs fewer larger ones, or the same number of larger units for that matter, die modifiers for cover vs Old School 1/2 casualties vs dropping dice ala Battlecry, and so on and on, orders dice vs command radius + activation roll vs....etc etc. Then I thought about the scenario and wondered how it could possibly last more than 20 minutes. I'll have to try the rules with a different scenario, preferably not another OHW one, as handy as they are.
Now however, it's time to move on to the 1790's. I want to paint up at least one new unit, two if things go well, and then it'll be game time on Tuesday!
This week's game was Scenario 25, "Infiltration", from Thomas's One Hour Wargames. The premise is that one side (Oerberg in this case) has sent four units to raid an enemy supply depot which is just off the other side of the table. The other side (The Dominion of Faraway) has one unit on guard, two more approaching from the depot to block the way (turn 3), and finally, three units chasing the raiders (turn 6).
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The raiders managed to pass the Dominion outpost, but not without some losses. The PomPom crew seemed to be having engine problems (dice) so unlimbered and started putting shells into the sandbags. |
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At the far end of the table, a company of Ross's Rifles deployed, supported by a Mountain Gun. The raiders quickly debussed or dismounted and began shooting over their heads. |
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The remnant of the outpost garrison cheered loudly as Larsen's Lancers and Tin Lizzy sped past in hot pursuit. |
Some people might have noticed that the table doesn't look as gridish as it did. I had suspected this was coming, and indeed, paiting the grid on had been a last throw of the dice for using a grid for anything but small portable games. Its a lengthy explantion and maybe I'll write something on it eventually, but my main table is now grid free again, unless of course a gridded cloth is laid overtop of it when I get the urge.
This means the rules of a few of my collections need a rewrite but, what doesn't really? I'll want to play at least another game before I share these rather simple, nothing innovative, off-grid, rules but they are promising.
Sometime, somewhere near the Kapelle/Oerburg border, there was a Dominion supply depot, and an outpost. Early one morning......
To be continued!
Due to popular vote for a more modern game, aided by the itch to get recently refurbished figures on the table......
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Larsen's Lancers in Khaki, now led by an NCO with pistol. |
After the last outing for these lads (See Incident at Square Crossroad (16 Apr 22) ) I decided that I needed to refurnish/convert more figures. For example: Larsen's Lancers Khaki Squadron had a lame horse and a broken lance and the Dominion Forces no longer had a serious numbers advantage. So I started by repairing the Lancers, then looked around for the optimum source of recruits.
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Dominon Dragoons in Drab (work in progress) and the First Recruit for the Kapelle Rifles, looking suspiciously like a certain retired miniature...... |
The Dragoons were Historifig Scruby ACW figures, originally converted to Mexican-American War US Dragoons, a project long ago abandoned, now being re-converted to something more appropriate for the early 20thC.
The Canadian militia private was part of a forlorn attempt a few years ago to replace my 54mm toy soldiers by 40mm figures as part of a standardization program. Predictably, it failed. Luckily, no new figures had been purchased. The armies were started with homecastings of a few orignal sculpts and various existing conversions of Zinnbrigade and Scruby castings. All have been or will be recucled...... in one way or another...... ("What'll be private? Volunteer for a new uniform and a bit of genetic modification? or go into the melting pot?" " Gulp? Anything for Her Majesty Sir! I'll volunteer please.")
There's a few busy days coming up, then some quiet ones. My current target to play the next game is Thursday. I've got the first few ideas for a scenario.........
As the Dominion column moved down the road towards their objective, the silence was broken by the roar and pom-pom-pom of the Oerberg artillery.
***********
Notes
"Gentlemen, thank you for your presence. I've been asked as a Neutral Observer to confirm that you are both aware of the result of the Joint Committee's Review of the 2019 rules for The Great Game and have been given a copy to review?" "Yes? and Yes?" "Good!
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"Shall we have a picture of this conference for the record?" |
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Link to 2019 Battle of Missisjones Junction |
"Yes? General Oom Bob?"
"Hmm well, you are right General, the Oerberg government have no responsibility for or authority over these Kapelle villagers whose allies you are, and cannot make promises on their behalf. I did approach their Village Elder but he says his people are farmers not soldiers and know nothing of rules. Brigands is more like it but we won't hold their behaviour against you, though if I might say it, you might choose your allies more carefully".
"No other comments? Well Gentlemen, you may begin your battle. For the public record, I'll attach this agreement to the draft of the rules which have been agreed upon. "
"uhh One minute please Gentlemen!" ....... "Hmm, yes, I see, thank you Captain" Gentlemen, apparently the draft has been rejected by the joint committee. Best stand down your men and we will reconvene in the morning."
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I thought I'd give my early 20thC Colonial figures first crack at the 5" grid maybe because they've used it before, or perhaps because its been nearly a year since their last outing.
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One of the best things about early retirement has been the luxury of time, especially hobby time. Time to explore options and test out proposals and theories and time to backtrack and try and try again. A luxury not usually available in war or the workplace.
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The Oerberg army ready to see action again. |
When it comes to a wargame, how a set of rules reflects the history is only one facet. Various other considerations such as the feel of the game, how emotionally, intellectually and visually engaging the game is as, how practical it is in existing circumstances, and so on are also important.
To cut this short, I've decided that on my smaller table with the hex grid, using smaller forces, I can go back to individual figures like I wanted at the start.
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Oerberg Combat Pioneers with new boots and bases. |