So there I was, trying again to get an existing set of toy soldier horse and musket rules to more accurately reflect my intentions. The basics are easy and habitual and I can scratch a playable quick reference on a scrap of paper in 3 minutes but beyond that, things nearly always tend to bog down quickly and then head for the ditch. Once again it seemed to me that if I could just figure out how to turn the horse around and have it pull the cart things would be easier.
A short list of wants and goals seemed like a good starting point.
A. The rules should be as simple and as easy to remember as possible. To aid this, current, successful, mechanisms which are already in my head should be used in preference to trying out new ideas.
B. I should be able to use them to game small historical actions, in scale, with an acceptable (subjective) level of historical believability and feel including the amount of ground covered, number of attacks made over the course of the battle, etc.
C. Despite B I want basic units of around 20 infantry, 10 cavalry and a gun with around 4 crew. The scale will have to work around this.
D. I want a typical game to have between 6 and 18 units per player.
E. While this is to be a stand alone game I want it to use as many common mechanisms as possible with the Square Brigadier and Gathering of Hosts as possible without subverting either rules. This is to make it easier to move between them.
F. Things should happen.
G. The rules are for me to play early and mid 19thC Horse and Musket games using an existing and soon to be expanding collection of 40mm figures. I am always pleased when someone is interested enough to try them out but I have spoiled several working rulesets try to anticipate what I or some other, unknown, person might think or want in the future.
H. I want the rules to visibly reflect the tactics used without getting fussy about the process or forcing the player to be Captsin and Colonel as well as General.
Right, that's probably too many things but I have the badics sketched out on paper as a sort of quick reference so I'll get back to playing and post a 1 page , Coles Notes version later. This time I intend to go back to including as many of tge explanations and dedign notes into the text as I can so the full document will be a while. I should probably find a new name but I like Hearts of Tin as a name fir a game aimed st glossy 40mm Toy Soldiers and having gone back to reread the original 2010 the basic concepts are still the same even though the details have changed.