To keep this short and avoid chewing my cabbage twice (as they say) suffice it to say that I decided to confirm the system whereby a Colonel plus 4 companies, each of 4 figures, forms a battalion as proposed in August in the Charge! Option post. I had resisted for fear of forcing myself to build and play a double sized, Division level Western Front game with a table crammed with soldiers from edge to edge. It sounds like a tedious bloodbath but I'll cross that bridge if I ever come to it. Might work as a club or convention game someday but in the meantime, this level should work better for those Sideshow Campaigns and quite well for the more open warfare of the early months.
Coincidentally, this will give me 2 to 6 sub commanders with as many or more independent batteries, squadrons and so on or a very manageable number of "direct reports" for the Square Brigadier with some minor jigging. Having merged the old SB and new proposed rules a replay of the scenario is in progress, a turn here, 2 turns there, and going even better with more tension and decision making to increase engagement. It also has a better German attack plan using more fire support but that's another matter.
|Slightly later in the game. The town is now disputed but the Queen's soldiers are flooding on to the table.|
The current draft is available above as the Tin Brigadier. They still need various odd ball rules drafted in for boats, ambushes and so on as well as pages of explanations and examples.