The Blue Guards and 7th Infantry arrive on Turn 5. Meanwhile Red has being faffing about with abysmal order dice and getting shot up by Blue's artillery. |
My original intent for this Atlantica campaign was to use 1 unit per 1 unit for Grant scenarios. In this case with a OHW scenario I had only 6 units but it all worked like a charm. The resulting game lasted just over an hour suggesting the larger Grant ones should be good for 2-3 hours.
The game was supposed to go 15 turns but since I was using dice for activation I used cards for a combined Chance Deck and turn record such as I have been experimenting with. Once again it worked like a charm despite suspicions that an Oberhilse agent had spiked the deck. Two chance cards turned up. One allowed Blue to halt a Red unit on turn 2, the other shortened the game by 3 turns robbing Red of time for bombardment.
Several times I was going to try various new ideas but the game was flowing well so I let things be. There were plenty of tense moments, brilliant rolls for Blue, like the fistful of 6's from Blue's artillery to repulse a charge by Red's cavalry and amazingly poor ones for Red at times, at least until they got warmed up.
With time running out, only 1 block captured and units on both sides one hit away from dedtruction, it was "Do or Die" for Red. "Bugler! Sound Charge!" |
I was going to repost the page with the rules but apparently I over typed it with one of the 20th Century variants, carelessly relying on the Google drive backup which I apparently never actually made. Oops. Luckily its all in my head and there's plenty of abandoned variants to start from.
It will have to come back as Square Major General given the size and scale but it'll be back on line (and properly backed up) soon.
Looking forward to seeing the rules. I have 40mm figures painted up that I can use for this. They are the Grand Duchy of Waldo and the Ruskin Palatinate. (Germany never happened, still small german states in Europe at the end of the century)
ReplyDeleteHopefully by Wednesday.
DeleteRound and round we go Ross! I did rather like the way that you dealt with skirmishers in your hasty update of a couple of posts back though. I thought it very neat. I think it effectively handles Supports as well or was I raeding too much in?
ReplyDeletePossibly, Line units are assumed to have skirmishers deployed but not shown. Most infantry shooting other than adjacent units is assumed units to be opposing skirmish lines normally. Light infantry would be specialist sharpshooters or irregulars. Supports work with any unit.
DeleteRoss Mac,
ReplyDeleteI am seriously looking at using my version of Joseph Morschauser's FRONTIER rules in my forthcoming wargame. Funny how we seem to return to rules that we were happy to use a couple of years ago.
All the best,
Bob
Exploring new options is good exercise but what works, works!
DeleteAlls well that ends well then Ross.
ReplyDeleteDid the cat end up on the table in the end?
She's not one of the better sort. The only time she gets on the table is to roll around on her back sending trooos flying if I have failed to fulfill demands for cuddling in a timely fashion.
DeleteA good ending to the game I am pleased to hear.Cats seem to be in my viewing/reading having watched "Alien " last night on dvd. I too look forward to reposted rules and maybe getting the 40mms out for a wee game at the weekend...
ReplyDeleteHappy Days... :-)
ReplyDelete