|Game 2 Battle is joined.|
Now there are some good reasons for this, I really enjoy quick, "game" heavy, fairly abstract, wargames. Quick to set up, engaging, perhaps even exciting on occasion, to play, quick to put away. Every now and then, however, its good to have a wargame that takes hours to research, plan and set up, and hours to play. Obviously the same figures can be used for both if they start as traditional wargame armies but I am determined to justify my reduced selection of scales and periods. Since these once big 20mm fellows are now my smallest figures, and are supported by very accessible research material, especially of my favourite eye witness kind, and fought over terrain that is familiar to me, they will carry the "historical" wargame banner for me.
Gettysburg game (click) or the 2013 Picket's Charge game (click) but cutting my units to 2 stands would allow me to easily fit a corps on my extended table so I tried it out. The rules were basically the ones used for last spring's ACW game in the pass clearance scenario. It worked ok but.........just didn't feel right and I realized that I don't want to paint up more flags or fiddle with the existing regiments, some of which have seen enough action now to make a name for themselves and be instantly recognizable. It also took 3 hours again for a medium size engagement and had the worse sin of getting tedious in parts. Too much rolling, not enough decision making.
|Game 2. General Kinch was there Fustest with the Mostest but his attack was split and it stalled as Yankee numbers continued to grow.|
Next up Gorham's Skinny Rangers.