For some time now I have been quite aware that too many commanders spoil the wargame command broth either by making it too easy to get everyone going or by adding too much overhead in the way of either artificial rules to hinder them from doing their job or excessive details and processes. If the player is the General then someone else (ie the game mechanics) should be doing those lower level jobs, and doing them competently most of the time, unless they are part of an army which is both untrained and inexperienced.
But if I only need one General, maybe with some aides for the look of things, what do I do with all these other mounted officers?
Recently my mind has started going back to all those magazine pictures of Peter Gilder inspired battalions with a mounted officer in the middle. Hard to do with four man units, hence my prolonged efforts to include rules for Colonels and Brigadiers. Even my proposed twelve figure units don't have room for a mounted officer but it occured to me yesterday that for the 1860's Anglo-American border war, a three stand 54mm battalion could accomodate a mounted officer, flag, musician, foot officer and sergeant along with twelve other ranks and look acceptable.
|Mock up of two of the new battalions.|
Unless I expand my table significantly the maximum number of figures per game has to stay roughly the same. This brings me back to needing a set of rules designed for a small number of long lasting units, in other words, the sort of games suggested by One Hour Wargames, just not those rules since they are not to my taste. This means fewer regimental uniforms will be represented but at least my Colonels will have a home that doesn't adversely affect the game.
Right now there are two approaches that seem attractive. One is to ditch the grid and look at various past versions of Hearts of Tin with three stand battalions. The other is to drop down to a 3" grid with each stand being a unit and allow a Colonel to control 2 adjacent units then proceed with a version of the Square Brigadier. Both sets would probably go back to rolling an "Orders" die each turn, a system that has worked well in the past with a small number of units.
Since the basing and organization will be the same either way, I will proceed to paint and base figures and delay a decision on rules until I have enough battalions painted and based. The NorthWest campaign against the Indians and metis will continue to use one rank half- stands since all units are skirmishers. Initially some existing units will see double duty but, since the numbers are so low, I hope to eventually have all the Canadians wearing more appropriate uniforms.