One of my main issues, (not one that I saw being discussed) has to do with linear, close order, battle lines facing each other across the diagonal grain of a square gridded table.
Lets say you have Blue defending a ridge that runs North-South against an attack by Red coming from the West. All is fine and dandy. Then more Red troops appear in the North-West corner and Blue reinforcements moving up from the South-East corner have to rush forward to form a refused flank on a NorthWest to SouthWest line to meet them. If all movement and facing are ordinal, instead of two opposing parallel battlelines at an angle to the grid, you get a series of steps which each side having their flanks exposed to attack from either one direction or the other. If one adds some complexity to zone of control rules to allow one unit to cover you might be able to swing it but it will at the very least look odd.
|Another example of armies manoeuvring oddly in right angles. There is no way for the Tigers to face both enemy units.|
My original reaction to this was to allow units to face the diagonal and this works ok but while I was happy with my small units shooting either way when facing a corner of a 3" square, it looks wrong or at least odd with a wide battalion in line all firing at a 45 degree angle on a 6" square.
It was primarily these diagonal issues that had me pondering drawing hexes on a cloth.
|Oh and should that Royal's column be able to move through that gap between the deployed lines? It looks wide enough if the enemy weren't there to receive them. I might just start allowing columns to move on the diagonal.|
It won't completely solve the diagonal multi-battalion battle line issue, but it should get me closer.
Hopefully on Monday I can give it a whirl on the existing 6" grid and then I can get back to terrain making and painting.