I can come up with any sort of theoretically sound rule but if it doesn't look "right" during a game I can easily go off track in an attempt to bring the rule into line with the visuals. The larger the grid areas the more the visuals can play with one's mind. As an example, a firefight on the diagonal never bothered me when using 4 figure units on a 4" grid but did bother me when using 16 figure units on a 6" grid. In theory there was no difference but the large units on a larger grid just didn't look right and it took me a while to get my head around it.
Buildings that only occupy half of a square have the been the big issue this week though a pointless effort to replicate the exact terrain on the map for a CS Grant scenario without much regard to how my rules work provides an example of another trap.
|The 2nd game getting under way. The Government forces have a new, more effective, battle plan and some dice with 5's and 6's on them.|
The result has been some enjoyable hours of thinking up and testing some variant rules as well as flirting with a return to off grid gaming. Two solo games have now been played using different proposed variants of the Square Brigadier once again exploring ideas such as attempting to differentiate between point blank firefights and bayonet charges in traditional fashion as opposed to the Square Brigadier which rolls both into one mechanism since the details of an attack are deemed to be the business of subordinates. Both worked but neither was as good as the original approach.
Now the successful 2016 version has had some minor tweaking such as having troops in a town be either on the road passing through the town or, if infantry, occupying the houses. With the 6" squares now back on my table, most of my buildings can hold a unit but still leave enough space for a stretch of road. For the handful of buildings I still occasionally use that cannot hold troops, some form of marker will be needed. (I should note that each square represents an area roughly 150 yards across so a square with a length of road and a model building usually represents a big chunk of a town block.)
So, on the next day that I am free and the temperature in my games room is bearable, I'll rerun the game a third time using the updated traditional Square Brigadier. At the moment honours are even at one win each so the last one will count for the campaign.