After the defeat at St. Croix, Brigadier Cameron was assigned the task of clearing the road between the British camp and the Minas Basin where the Royal Navy was at anchor near Grand-Pré. He was given a detachment of Rangers, a battalion of the 60th Foot, a 4 pounder and three battalions of Provincials under a Colonial officer, Colonel Turner.
Near noon, scouts reported spotting the enemy barring the road ahead where it passes through a narrow gap in a ridge stretching across the road.
While the battalions began to cross the ford and deploy, Gen. Cameron studied the enemy position and pondered his options. He would need to open the road and demolish the barricade if wagons were going to get through, but he thought he might be able to pin the defenders while storming the ridge on the enemy's right flank.
"Forward men! We must clear the way!" |
The point blank fire was deadly to both sides but the Massachusetts were beginning to waver and Gen. Cameron felt obliged to join them and urge them on. |
Forward men! The French are wavering! (They were one or two hits from breaking.) |
NOTES: The miniatures are 40mm, mostly homecast from Prince August molds, some of them, especially the Canadian militia, being converted to suit their role. (and yes, Gorham's Rangers are currently dressed for the 1840's but that will eventually be fixed.)
The scenario was "designed" to suit the forces, the result of the last battle, what might follow in the campaign, and the actual terrain that such a column would have had to pass through. (Not that either this or the preceding scenario were precisely accurate for the actual local places that inspired them.)
The rules are a new, short (currently one side of a page), set of rules which I intend to use for 'horse&musket' games in a North American type setting, though they could be used in any setting with the addition of troops and situations that I don't currently plan on using, I need to make them clearer (even for myself for future reference) and add a few things that might be used in another scenario (like destroying a bridge, digging entrenchments, storming walls, making amphibious landings etc, etc), but this weekend, I'll post the proofread version of them as they are.
Exciting game. I look forward to seeing more…
ReplyDeleteAlan Tradgardland
Thanks Alan, more games to follow.
DeleteA fierce action indeed…
ReplyDeleteShall Cameron’s men be back for revenge?
All the best. Aly
Help is on its way.
DeleteGreat report Ross; stirring stuff. Did Gen. Cameron survive his wounds?
ReplyDeleteMinor wound, didn't even need anything glued back on :)
DeleteRoss, what size bases are you using in this game?
ReplyDeleteAlan Tradgardland
60 mm wide, old wrg habits and I had some already cut o/w I'd have gone for 2 Imperial inches.
DeleteBloody and beautiful!
ReplyDeleteMerci Phil.
DeleteFantastic stuff, Ross. Hopefully those fine Provincials shall recover to go forth and give the Milice a good thrashing.
ReplyDeleteEric
Well, they'll recover, the rest remains to be seen.
DeleteGood game, seems to have worked. I suppose the French are allowed to win the odd skirmish...
ReplyDeleteDon't want them going off in a huff.
DeleteThere is so much charm in just these few shots - thank you, thoroughly enjoyed.
ReplyDeleteThanks Norm.
DeleteJolly pleased to hear that Gen Cameron suffered no more than a scuff to his paintwork. At least it came at a dramatic moment! A great storyline as always and a good re-run of an old but never tired scenario. I hope we'll see the lastest version of the rules before long.
ReplyDeleteThat was an intense exchange of musketry that sounds like it was on a knife edge until the sharpshooter wounded General Cameron. Beaut stuff!
ReplyDeleteRegards, James