Some of My Rules - Jun 2021. Available to view and download.

A list of links to selected wargame rules that I have written or am still developing.

Stout Hearts and Willing Swords (20 Feb 21 ) A new set of simple semi-skirmish rules designed for a gridded battlefield which I now use for my Prince Valiant games. 

 The Square Brigadier in the War of 1812. A simple gridded game for small battles in the late 18th and early 19thC. 

The Plastic Army of the Potomac.  A simple gridded game for Divisional to small Corps sized American Civil War battles, (**In progress)

The Model Major General (Updated 17 Jan 2021Retired. A variant based on the original Square Brigadier rules aimed at small colonial actions in the 1860-s to 1880's. 

The Square Brigadier in the Great Game. RETIRED. A Square Brigadier variant for Colonial Wars in the 1890's to the 1920's (This is a slight misuse of the term but I like the sound.).  This is being reverted to a more traditional game with a smaller number of larger units.
One Page Quick & Easy:  Pike & Shot.

Gathering of Hosts The current version of Medieval/Fantasy battle rules Sep 2019 (still a work in progress)

My 16thC Rules, co-written with Rob Dean:  Rough Wooing 

Original With MacDuff to the Frontier Colonial Rules as published in the Courier
Original With MacDuff to the Frontier French & Indian War variant as published in the Courier (digital copy pending.

Original (Jan 2003) Morschauser Meets MacDuff  Quick Play Horse & Musket era rules (predecessor of Hearts of Tin)


  1. One page Pike and Shot.
    Excellent rules. Question about melee:
    which units use 3 dice? which units use 2 dice?
    Thanks for the clarification.

    1. Lex, "3d6 per pike & shot, highlanders or cavalry unit fighting to front, dragoons, commanded shot, clubmen and inferior cavalry roll 2d6." Inferior cavalry is a judgement call.