A Gathering of Hosts. An updated version of these Morschauser inspired rules that I started working on around 2015. The plan, once again, is to use the same rules for three collections: my vintage 25mm medieval/fantasy armies, my 40mm Prince Valiant collection and my 40mm 16th Rough Wooing armies.
With MacDuff to the Frontier published in the Courier in 1997.
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| A game from Nov 2021. |
A Whiff of Dice. A set of Horse & Musket rules, under constant fiddling, as is its cousin, currently under the title Ross's Quick Play Horse & Musket Rules available here. Eventually there will be ONE set of simple/quick Horse & Musket era rules.
The Plastic Army of the Potomac. (Updated Mar 2022 ) A simple game for Divisional to small Corps sized American Civil War battles,
The Square Brigadier. A set rules primarily for Small Wars on the frontiers of Empires in the period of roughly 1870-1910 but adaptable forwards or backwards. Its is designed to be played on a square grid but can be easily adapted to hexes and to use with a ruler instead of a grid.
One Page Quick & Easy: Pike & Shot.
Original With MacDuff to the Frontier Colonial Rules as published in the Courier
Original With MacDuff to the Frontier French & Indian War variant as published in the Courier (digital copy pending.
Original (Jan 2003) Morschauser Meets MacDuff Quick Play Horse & Musket era rules (predecessor of Hearts of Tin)





One page Pike and Shot.
ReplyDeleteExcellent rules. Question about melee:
which units use 3 dice? which units use 2 dice?
Thanks for the clarification.
Lex
Lex, "3d6 per pike & shot, highlanders or cavalry unit fighting to front, dragoons, commanded shot, clubmen and inferior cavalry roll 2d6." Inferior cavalry is a judgement call.
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