Some of My Rules - 17 Mar 2026. Available to view and download.

A list of links to selected wargame rules that I have written or am still developing.



A Gathering of Hosts. An updated version of these Morschauser inspired rules that I started working on around 2015. The plan, once again, is to use the same rules for three collections: my vintage 25mm medieval/fantasy armies, my 40mm Prince Valiant collection and my 40mm 16th Rough Wooing armies.






With MacDuff to the Frontier  published in the Courier in 1997. 
A game from Nov 2021.



 A Whiff of Dice. A set of Horse & Musket rules, under constant fiddling, as is its cousin, currently under the title Ross's Quick Play Horse & Musket Rules available here. Eventually there will be ONE set of simple/quick Horse & Musket era rules.


The Plastic Army of the Potomac.  (Updated Mar 2022 ) A simple game for Divisional to small Corps sized American Civil War battles, 



The Square Brigadier.  A set rules primarily for Small Wars on the frontiers of Empires in the  period of roughly 1870-1910 but adaptable forwards or backwards. Its is designed to be played on a square grid but can be easily adapted to hexes and to use with a ruler instead of a grid.



 






One Page Quick & Easy:  Pike & Shot.

Original With MacDuff to the Frontier Colonial Rules as published in the Courier
Original With MacDuff to the Frontier French & Indian War variant as published in the Courier (digital copy pending.

Original (Jan 2003) Morschauser Meets MacDuff  Quick Play Horse & Musket era rules (predecessor of Hearts of Tin)




2 comments:

  1. One page Pike and Shot.
    Excellent rules. Question about melee:
    which units use 3 dice? which units use 2 dice?
    Thanks for the clarification.
    Lex

    ReplyDelete
    Replies
    1. Lex, "3d6 per pike & shot, highlanders or cavalry unit fighting to front, dragoons, commanded shot, clubmen and inferior cavalry roll 2d6." Inferior cavalry is a judgement call.

      Delete