|Game 1 hangs in the balance.|
I have been thinking mostly about the usual sort of ambushes and raids but the rules were originally conceived for playing Grant Teasers. It looks like I can expect a full Grant scenario to last three or four hours but I was in the mood for something quick so I settled for something plain and small. Must be the One Hour influence. Lacking an appropriate historical inspiration I went for a simple blocking position with the French astride a road which the British had to move up. I gave the British Advance Guard twelve turns to clear the road.
One of the things I eliminated last year was the rule around allowing close order companies to form up as a battalion and then use the battalion as the movement and morale unit still tracking hits by company. Its a simple idea buts its always ended up causing confusion in practice especially at a convention game where there may be 6 or 8 players who don't know the rules and where identically dressed 8 man companies easily get mixed up. It gets especially complicated when only a part of a battalion is engaged. Anyway I decided to try it again.
The French had a battalion of 4x8 companies of regular infantry and 2 units of 8 militia light infantry. The British marched on in column on the road with an Elite Advance Guard Battalion with a company of 8 Highlanders and 2x8 Grenadiers followed by a battalion of 4x8 line infantry.
I shuffled the deck and......but that's tomorrow's post.