There are many reasons behind this change but they are perhaps less significant than the observation that after 45 years of gaming, the big, beautiful games are remembered largely as enjoyable social events while most of my favourite gaming memories are of quite small, simple games.
So with this in mind, I'll turn to the matter in hand.
One of the reasons for enlarging the size of my grid squares was to make it easier to accommodate 40mm figure compatible terrain features but another was to allow me to use larger units for the look of the thing. As I went to lay out my 1812 figures for that last game of 2016 it occurred to me that I only had 7 units per side and that the game made no allowance for 2 stand units, they were treated just the same as one stand units just visually more attractive.
Instantly I felt an urge to add something, formations definitely, and preferably combat dice and attrition by stand as in the old Hearts of Tin. Something to make having two stands different and better than one. I also felt apprehension that the game would be too short if I didn't make changes. Lacking time to properly think out and test some rule changes I considered using the same number of stands but treating each as a unit and treating each 3"x3" quadrant as a square, something I have done before to make the table "larger" and to double the size of the armies. Again though this would be an impromptu change which might or might not work. It would at the least almost certainly make for a longer game but by the time we sat down the day was passing rapidly, and I opted to go with what I was confident of, which is to say the standard Square Brigadier with one square = one unit regardless of how it is represented and I enjoyed the resulting game with seven units per side even if it did only last an hour .
The next day however, I reset the table to try the one stand is a unit on a 3" grid version with no rule changes.
|The one stand is a unit in a 3" square version..|
My conclusion was that the one stand per grid on a 3" grid would only work for me for me if I changed the scale, doubling ranges and so on. To get the right sort of look I would need to go back and try again to add an effective group rule with group sub-commanders and rules to encourage battle lines and so on. I would also have to revisit ways to make very small but practical and effective terrain for 40mm figures. But would it be worth it? Probably not, I've tried that path before and failed, more than once. In any case, I rather like the look of the two stand units on the 6" grid. Some rules for columns and lines would not be amiss though. I have considered allowing the two stand units to roll more dice and take more hits but the main effect apart from lengthening the game appears to be shifting the game towards average results resulting in slow, indecisive, less exciting victory by attrition.
|The Dec 30th game with each unit occupying a 6" square.|
The estimated length of a game will again be able to be gauged by the size and complexity of scenario chosen without any need for rules to give each unit greater longevity. My existing terrain will fit as planned on the 6" grid and I will still be able to use the same armies on the portable board by using only one stand per unit without anything changing but the look of the thing.
Sounds like a plan.