After a thorough examination of various organizational and rules options for this upcoming campaign, I have decided that the optimal choice is to conform with my existing Charge! units and work the rules and scenarios around that organization.
I envisage most games being skirmishes, like the most
recent game , and the "
Anything to Declare" New Year's Eve 2012 game (
shown above), with around six units and detachments per side, with the occasional pitched battle game, like the
2012 Wentworth Pass game (
shown below). having double or even triple that.
|
The Battle of Wentworth Pass from 2912. |
To be more specific, each of my Charge! Regiments which are formed by two 19 figure "Companies" plus an HQ group will form a "Brigade" with two 18 figure "Battalions" plus an HQ including the colours and drummers. I will also allow small detachments for garrisons, wagon escorts and the like. For light infantry, I plan to add three command figures to each Charge! company and field them as two nine figure detachments. These are of course paper strengths.
|
The Old King's Brigade, 15 year veterans of many a stricken tabletop, using temporary movement trays. |
With an organization and level of scenario in hand I turned back to revisit rules options. After much rereading of old battle reports and old rules and much pondering about the desired "feel" for this campaign I have forced myself to narrow it down to two choices:
- Use Lawford and Young's "Charge!"
- Update the 20th Anniversary edition of "With MacDuff to The Frontier" to include explicit "Skirmish" and "Battle" options as I was considering in 2014.
Luckily, since these rules will both work with my organization and basing, the choice may be made game by game according to my mood and the scenario.
Flexibility is good.
Flexibility is excellent. I could theoretically use my fellas for charge, you know I might try that sometime.
ReplyDeleteI'm simply marveling at the Prinz August figures. Love 'em!
ReplyDeleteBest Regards,
Stokes