When the quarterly public Table Top Gaming day came up in Kingston in the Annapolis Valley, Paul volunteered to get them table ready if I provided rules and a scenario. Jeff with his much more recent 28mm ECW hordes, which he uses with either Baroque or Victory Without Quarter, was unavailable so I decided to write a one page, quick play set suitable for the occasion.
After much sorting and rebasing to a common standard, Paul was able to field 11 regiments of Pike and Shot, each 18 strong, 1 unit of 12 highlanders, 9 squadrons of cavalry including 1 of cuirassiers, 2 of Scots and 2 of dragoons, each 6 strong, and 6 guns. I still had one unit of Scots pike, 2 of highlanders and a squadron of cavalry. Paul had 2 mounted Generals and I had 2 left over cavalrymen which were quickly promoted. Another commander per army would have been useful.
Given the mix of troops available I decided to go with a scenario inspired by some of Montrose's victories and secretly added 2 more units of medieval Highlanders without mentioning it to Paul.
The Covenanters rush onto the table hoping to sweep away the tiny holding force before it could be reinforced. |
The truth, of course, was that those reinforcements were already on table, lurking in ambush on the flanks.
Paul puts on his Battle Face. |
It took a little longer than I had hoped for us to get sorted out and started but eventually we got there.
Paul commanded the left of the Covenant force with the bulk of the infantry and artillery while Martin took the left with most of the cavalry.
Brent, not worried at all by the apparent 3:1 odds. |
Brent was given command of the on table portion of the Royalists. While I had the luxury of beginning as a non-playing GM, at least until some of Martin's Dragoons stumbled into a stray unit of Highlanders lurking in some woods.
The red dots mark 'out of command' units that must make an initiative roll before moving. |
The Scots cavalry get impatient. |
Confusion reigns! |
The battle rages across the table. |
The Crunch approaches! |
ALAS! At this point in the game, Brent had to leave and the cameraman got involved in heavy hand to hand fighting all along the line.
In short the assaults on the ridge were held, both against the infantry to the front and the cavalry to the flank. Casualties were heavy on both sides though and the Royalist infantry were very glad to see their cavalry reserve rolling up over the hill on their left flank and into the flank of the attacking enemy supported by a final swarm of Highlanders.
My old Valdurian Horse still has it! |
The pikemen in the centre however had been hotly engaged in a firefight to the front when the Royalist cavalry not only hit them in flank but rolled up on the dice and went through them like a hot knife. As the Royalist foot began to advance down off the hill, the whole Covenant centre started to break.
The left wing Covenant foot attempted to turn and move to reinforce the centre but the Dragoons again refused to come forward and cover their open flank and again my Highlanders could not restrain themselves.
The whole army dissolved in rout.
It took us about a little over an hour to get organized, chat about this and that, set up the table and sort the troops. The game itself took about three hours to play about 10 of 15 possible turns and was close and hard fought. As a bonus we just may have enticed a suitable recruit to join us in a future game or two.
All in all a Saturday well spent!
Wonderful looking figures - what a great game.
ReplyDeleteI confess, I had fun.
DeleteClassic figure and a great looking game !
ReplyDeleteSometimes the 70's seems like a long time ago.
DeleteSems to be a really intensive and nice game. Wonderful figures! Thank you for sharing!!
ReplyDeletePeter
Thanks, there were no boring moments. I'd never seen Paul's collection before, it was a bit of nostalgia.
DeleteLong Live the King. It was great seeing some veteran figures getting some play. I never faced Paul's ECW army in their nor in my youth.
ReplyDeleteI didn't even know he had ever had an ECW army till a few weeks ago!
DeleteA real nostalgia trip for me seeing all those Intermediate Minifigs 25mm ECW figures! I had many of those myself back in the day. Sounds like it was a good game too!
ReplyDeleteGood company, a good game and classic figures, what more can one ask?
DeleteAnd my job kept me from coming out, 17 hours whiped me out. I'm hoping to come the next time
ReplyDeleteDouble shifts aren't fun but not to worry, there will be more games.
DeleteSuper report and great to see this period in action. Sorry I missed it...
ReplyDeleteWe were sorry too. You're up to run something next time!
DeleteGreat to see the MINIFIGS 25mm ECW Armies- I've always liked Minifigs 25mm - thought through the decades to do Napoleonic Armies- British and French with Minifigs 25mm though never got around to it - perhaps in the next life. Thanks for the post Ross. Cheers. KEV.
ReplyDeleteThe newer chubby ones weren't my favourites but seeing Paul's in person they looked better than I remembered!
DeleteI also love these Minifigs (I have lots of the "new" Minifigs ECW figures myself).
ReplyDeleteA sneaky and interesting scenario!
I had hoped to have enough players to just GM given the false briefing and ambush!
DeleteHuzzah for new recruits!
ReplyDeleteEver hopeful!
DeleteGreat scenario, love to see the old Minifig stuff on the field!
ReplyDeleteA touch of nostalgia to be sure.
DeleteGreat looking game and figures.I am glad that it went so well. And rules changes before the next ECW game?
ReplyDeleteNo changes but when correcting something else I had accidentally over-typed the Shock bonus for Highlanders charging infantry and due to shortage of space there were several unwritten rules about things like arcs of fire and proximity to enemy.
DeleteThose Minifigs do have a certain charm - especially with the replacement pikes instead of the telephone poles of old.
ReplyDeleteActually those are the original pikes. They were the new expanded, chubby, ECW range that came out around '74/'75.
DeleteI am loving this game. Just Fantastic
ReplyDelete